December 10, 2018, 04:45 PM

[Worms1/DC] NotElvis

File #1596, Viewed 88 Time(s)

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Name: [Worms1/DC] NotElvis
Type: Soundbank
Author: Russian Federation Domitorisensei

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Time: December 01, 2018, 08:17 PM
"Uhhh, thank you very much!"
"Don't mess with the king."

And here I am. To start things off, I bought Worms and Reinforcements United (which is just named Worms on Steam) specifically to try and create the long-forgotten "NotElvis" soundbank for every W:A player to use. It was complicated to replace some files because both games handle soundbanks differently, plus I had to record all of these lines in-game since I never found a program to open ".SFX" files. But anyway, here you go.

(I had to edit this description so many times.)

Author Topic: File #1596, [Worms1/DC] NotElvis  (Read 46 times)

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Offline Thewolensheep

File #1596, [Worms1/DC] NotElvis
« on: December 06, 2018, 07:22 PM »
This will help you open .sfx. Files.
Creates soundbanks and other shit. creator of a dream worms game that'll never come true.

Offline Domitorisensei

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Re: File #1596, [Worms1/DC] NotElvis
« Reply #1 on: December 06, 2018, 09:34 PM »
This will help you open .sfx. Files.

I hardly believe that first-generation Worms games use self-extracting archives since 7-Zip couldn't open these files.
They see me scrollin', they hatin', patrolling and tryin' to catch me writin' dirty...