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March 28, 2024, 02:19 PM

Mortal Kombat Old

File #2413, Viewed 833 Time(s)

Basic Information
File rate
5 / 5
Total Members Voted: 1
Name: Mortal Kombat Old
Type: Soundbank
Author: -
Submitted by: Saudi Arabia Mega`Adnan

Click to download: (Downloaded 460 time(s))
Mortal Kombat Old.rar

Downloaded 460 time(s).

Time: October 18, 2021, 08:41 AM
Description:
When I started playing WA in 2011, I got this soundbank from old "WA pack By Kira" before 3.6.31.0.
After WA got updated to 3.8, it had some problems playing in-game.
Thanks to StepS and cgar for fixing it, now it's working perfectly in WA 3.8+.

Changes I made:
Added missing "Hurry.wav"
Added crate collect sound effect with "Collect.wav"

Enjoy. 8)

Author Topic: File #120, Water Colour editor  (Read 976 times)

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Offline Labtec Speakers

File #120, Water Colour editor
« on: July 24, 2021, 04:04 AM »
I can't seem to actually change the water colour with this. I saved my new colour in the Water folder, but it's still default blue ingame.


Update: Okay I managed to get it to work by saving my Water.dir into "Worms Armageddon\DATA\Gfx" instead. All seems to be in order now.
« Last Edit: July 24, 2021, 04:16 AM by Labtec Speakers »

Online MonkeyIsland

Re: File #120, Water Colour editor
« Reply #1 on: July 24, 2021, 04:21 AM »
Hello Labtec,

Welcome to TUS! Glad you figured it out.
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

Offline nizikawa

Re: File #120, Water Colour editor
« Reply #2 on: August 17, 2021, 09:20 AM »
I have modified the tool to make it compatible with the new high-fps water.dir from WA 3.8. Many thanks to oScarDiAnno for helping me develop it.
Note: Only "solid" water uses the new 3.8 format, the "transparent" water still uses the old, low-fps format.

Offline King-Gizzard

Re: File #120, Water Colour editor
« Reply #3 on: August 17, 2021, 11:47 AM »
Thanks for this!  I've updated Chocolate, Ganja, Camping and Cosmic terrains.
« Last Edit: August 17, 2021, 12:23 PM by King-Gizzard »

Offline Albus

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Re: File #120, Water Colour editor
« Reply #4 on: November 01, 2021, 12:39 PM »
I would like to suggest that the software have an option to randomly generate new options for water (color, saturation, invert color etc.) for every game.
PS: ofc, it would be necessary not include transparent waves in the random settings.
« Last Edit: November 01, 2021, 10:33 PM by Albus »