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March 28, 2024, 02:19 PM
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File #2413
Mortal Kombat Old
File #2413, Viewed 833 Time(s)
Basic Information
File rate
5 / 5
Total Members Voted: 1
Name:
Mortal Kombat Old
Type:
Soundbank
Author:
-
Submitted by:
Mega`Adnan
Click to download
: (
Downloaded 460 time(s)
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Mortal Kombat Old.rar
Downloaded 460 time(s).
20 members and about 440 guests have downloaded this file.
jsgnextortex
October 19, 2021, 05:38 PM
nadiya8040
October 19, 2021, 11:01 PM
Shadoww
October 20, 2021, 06:05 PM
King-Gizzard
October 22, 2021, 04:46 PM
Evagrima
October 24, 2021, 02:38 AM
wtc
January 06, 2022, 09:50 PM
Takeo829
January 16, 2022, 09:54 PM
KN
January 23, 2022, 04:40 PM
arturretke
February 09, 2022, 07:48 PM
RomanL
April 03, 2022, 07:04 PM
juanchotaaa
May 07, 2022, 01:05 AM
SuperSnivy
May 24, 2022, 10:39 PM
Lupastic
June 11, 2022, 12:17 AM
thonthon
January 21, 2023, 03:11 PM
h3oCharles
April 10, 2023, 12:26 PM
Jago
June 29, 2023, 10:56 PM
sonic0005
July 25, 2023, 07:16 AM
SpadeHand
September 10, 2023, 01:00 AM
Diagon026
February 14, 2024, 09:06 PM
Time:
October 18, 2021, 08:41 AM
Description:
When I started playing WA in 2011, I got this soundbank from old "WA pack By Kira" before 3.6.31.0.
After WA got updated to 3.8, it had some problems playing in-game.
Thanks to StepS and cgar for fixing it, now it's working perfectly in WA 3.8+.
Changes I made:
Added missing "Hurry.wav"
Added crate collect sound effect with "Collect.wav"
Enjoy.
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Author
Topic: File #120, Water Colour editor (Read 976 times)
0 Members and 1 Guest are viewing this topic.
Labtec Speakers
New Member
United Kingdom
Posts: 2
File #120, Water Colour editor
«
on:
July 24, 2021, 04:04 AM »
I can't seem to actually change the water colour with this. I saved my new colour in the Water folder, but it's still default blue ingame.
Update: Okay I managed to get it to work by saving my Water.dir into "Worms Armageddon\DATA\Gfx" instead. All seems to be in order now.
«
Last Edit: July 24, 2021, 04:16 AM by Labtec Speakers
»
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MonkeyIsland
TUS Founder
Hero Member
Iran
dP clan
REM community
NfBX community
Posts: 6,445
Re: File #120, Water Colour editor
«
Reply #1 on:
July 24, 2021, 04:21 AM »
Hello Labtec,
Welcome to TUS! Glad you figured it out.
Logged
Due to massive misunderstandings: MonkeyIsland refers to an
island
not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.
nizikawa
New Member
Virgin Islands, U.S.
Posts: 47
Re: File #120, Water Colour editor
«
Reply #2 on:
August 17, 2021, 09:20 AM »
I have modified the tool to make it compatible with the new high-fps water.dir from WA 3.8. Many thanks to oScarDiAnno for helping me develop it.
Note: Only "solid" water uses the new 3.8 format, the "transparent" water still uses the old, low-fps format.
Logged
King-Gizzard
Jr. Member
United Kingdom
Posts: 79
Re: File #120, Water Colour editor
«
Reply #3 on:
August 17, 2021, 11:47 AM »
Thanks for this! I've updated Chocolate, Ganja, Camping and Cosmic terrains.
«
Last Edit: August 17, 2021, 12:23 PM by King-Gizzard
»
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Albus
Sr. Member
Brazil
Posts: 370
Re: File #120, Water Colour editor
«
Reply #4 on:
November 01, 2021, 12:39 PM »
I would like to suggest that the software have an option to randomly generate new options for water (color, saturation, invert color etc.) for every game.
PS: ofc, it would be necessary not include transparent waves in the random settings.
«
Last Edit: November 01, 2021, 10:33 PM by Albus
»
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