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Cars Terrain Generation (V1.1)

File #2447, Viewed 1896 Time(s)

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Total Members Voted: 4
Name: Cars Terrain Generation (V1.1)
Type: Terrain
Author: Argentina jsgnextortex

Click to download: (Downloaded 548 time(s))
CarsV1.1.zip

Downloaded 548 time(s).

Time: December 23, 2021, 01:33 AM
Description:
A wkTerrainSync terrain based off the classic WA map "Cars". I had to shrink the cars a little so they actually spawn, but most of the objects are still fairly big so you may want to use this on an open area for more object variety.

Number of Objects: 10

Update:
* Made the snowflake debris be wrenches instead.
* Fixed some fugly pixels on the green and pink car
* Fixed a missing line of pixels in the destruction bg
* Fixed the bg landscape being too pixelated-looking on low-res




PS: I do have a version with unshrinked cars if anyone wants it let me know (they barely spawn tho).

Note: You can get wkterrainsync here: https://worms2d.info/WkTerrainSync

Author Topic: File #2448, Island Antics Terrain Generation (Easter Island)  (Read 1514 times)

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Offline h3oCharles

File #2448, Island Antics Terrain Generation (Easter Island)
« on: December 25, 2021, 01:17 PM »
what's your roadmap on all of these themes?

Offline jsgnextortex

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Re: File #2448, Island Antics Terrain Generation (Easter Island)
« Reply #1 on: December 25, 2021, 04:01 PM »
I have no roadmap, I just choose a map when Iam done with what I was making (if I still feel like making another. That being said, the next one could end up being chateau, if I can pull of the terrain texture for that one.

It basically goes like this:
"I like this map!"---->tries to make it---->finishes--->"what else can I do?"--->"I like this map!"
« Last Edit: December 25, 2021, 08:04 PM by jsgnextortex »
Old T17 Forums Handle: JSGnext
Used to fool around on Worms4 Mayhem, Made some Binding of Isaac mods and some Worms Armageddon Terrains.