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File #2833, Trippy - Invisible Mines [EXPERIMENTAL]

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SIBASA:
Cool idea, I like it! Now no one knows where the mine is and this adds interest, the effect of surprise and makes you play more carefully :)

Now I have a question, is it possible to make other objects invisible? For example, invisible crates?

Another question - can we now modify the mines, stylizing them to our own terrain? Do they have a fixed height and length?

TheWalrus:
Wait, so terrainsync can let you change sprite images as well?  I had no idea.....this is wild

TheKomodo:
This is a great idea for people who enjoy luck based schemes!

King-Gizzard:
Yes, you can make any sprite invisible including crates.  I tried removing the aiming cross hairs which was interesting. You can also replace sprites with different dimensions but I've mainly experimented with clouds which can be as large as 1000x400 px - examples here :

https://cdn.discordapp.com/attachments/416225356706480130/1103797898522669056/Cloudm_Large.mp4
https://cdn.discordapp.com/attachments/416225356706480130/1103799089314926662/cloud-cat.mp4
https://cdn.discordapp.com/attachments/416225356706480130/1103974754177785956/sm.mp4

I've not tried changing mine dimensions.  Sprites like that might be fixed with having a hitbox to activate it.

Sensei:
Haha, just seeing this. Awesome!

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