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File #3000, Retro Hell Terrain

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King-Gizzard:

--- Quote from: kirill470 on April 03, 2024, 06:35 PM ---I didn’t think that clouds could even be replaced, very cool work

--- End quote ---

Yeah, thanks to Nizikawa, his module can replace any sprite/image in the game.  Custom mines, oil drums, placed girders ... even things like the wind bar.  Anything.

Lupastic:
I'd like to see TNT barrels instead of oildrums o:

King-Gizzard:

--- Quote from: Lupastic on April 04, 2024, 11:03 AM ---I'd like to see TNT barrels instead of oildrums o:

--- End quote ---

That would be cool.  Maybe a Crash Bandicoot themed terrain with the TNT boxes :)

Zalo the moler:
Finally a Hell Terrain where you can actually see the pixels and not just bump into them in the dark. Can this actually be a part of WA.exe default Hell terrain? The vanilla one is just really troublesome if anyone gets to use Petrol. Sure, it might have a nostalgia factor but... I still end up never hosting a game on that terrain, and discouraging any clan to host on that.

King-Gizzard:

--- Quote from: Zalo the moler on April 18, 2024, 05:16 AM ---Finally a Hell Terrain where you can actually see the pixels and not just bump into them in the dark. Can this actually be a part of WA.exe default Hell terrain? The vanilla one is just really troublesome if anyone gets to use Petrol. Sure, it might have a nostalgia factor but... I still end up never hosting a game on that terrain, and discouraging any clan to host on that.

--- End quote ---

You're talking about the "-Hell" terrain with the completely black pixels (making parts of objects completely invisible when the background is off)?  I could fix the palette, replacing the stock terrain and it would still be compatible when playing people using the stock '-hell' terrain.  So objects would look like this (original at the top, palette-adjusted at the bottom - though it could be made even brighter) :



However I'd be reluctant to release it since it would mean replacing stock game files and it would also give a potential advantage to those who used it online.   There are a few stock terrains in WA that could be improved in this way, it's a shame that Team 17 were so sloppy with them.  'Tentacle' for example has a terrible border color revealed when terrain is destroyed; the color blends with the background making it almost impossible to see little pixels of land that remain and this does affect game play.

These kinds of changes would have to come from official channels.  I'd be happy to work with Deadcode to make these improvements if it's what the community wanted.

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