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April 24, 2025, 01:46 PM
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File #3165
SOME Anno 1602 sounds
File #3165, Viewed 117 Time(s)
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Name:
SOME Anno 1602 sounds
Type:
Fanfare
Submitted by:
TripleQuestionMark
Original author(s):
someone / I don't know / I'll be looking...
Click to download
: (
Downloaded 60 time(s)
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Download all in a zip file.
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Burg.wav
Event.wav
Jagdhtte.wav
Schloss.wav
Start.wav
Theater.wav
Triumph.wav
Downloaded 60 time(s).
1 members and about 59 guests have downloaded this file.
TripleQuestionMark
April 05, 2025, 05:28 AM
Time:
April 04, 2025, 10:45 AM
Description:
OK
, story-time!
WEB-SURFING!
I
t can lead to weird straying routes...
for whatever reason, sometime ago
I ran into a video
showing the GameOver cutscene
from the ThemePark World game
(near-end of the video, 17;52),
& guess what musical sting was used?
(with the time-stamp :
https://m.youtube.com/watch?v=KveG5bXlIDQ&t=17m52s
Yep, it's a base-game
WA/WWP fanfare : Cartoony .
It's not unplausible to hypothesize
there might be at least one other
stock-material-based fanfare
among those that come with WA/WWP.
Anno 1602 also uses at least one
clip of stock audio -
the clarion call in Jaghtte.wav
is also heard in ep.9 of the
Dungeon Meshi animated series,
albeit with a far higher quality
(different years & means).
I understand it's a fairly common practice
for producers to use stock material -
it saves time, labour & money.
Given the
humble & even challenged origins
of Anno1602
, I'm certain almost
if not every single sfx is stock.
A what if scenario, an alternate world
whence Team17 opted for one stock jingle
instead of the other, feels plausible...
alas, I cannot be so sure
as far as quality is concerned...
the time frame is very close :
Anno1602 - started 1996, released 1998
WA - started 1997, released 1999.
Then again, the two teams
may have compressed the jingles
by different measure via different tools...
these might still remain a SFDP
(Step From Development Practice).
stock sounds
Anno games
clarion
orchestra
applause