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Turtles

File #824, Viewed 1851 Time(s)

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Name: Turtles
Type: Grave
Author: Netherlands HHC

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Dona.bmp
Leo.bmp
Mich.bmp
Raph.bmp

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Time: July 21, 2015, 02:06 PM
Description:
Cowabunga Guaton!

Author Topic: File #820, W:A Key Remapper  (Read 328 times)

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Offline Tomi

File #820, W:A Key Remapper
« on: July 05, 2015, 06:20 PM »
I just tested it for 1-2 minutes, so it may be buggy :D And I didn't test it on Win XP. In theory it should work there too.

Offline StepS

Re: File #820, W:A Key Remapper
« Reply #1 on: July 06, 2015, 03:44 PM »
Some things I noticed:
- It doesn't work when you run the game with D3D9Wnd. How does it look for the game?
- The "Exit remapper" option always appears in the bottom right of the screen, regardless of the actual placement of the tray button
- It doesn't check against blocking keyup/keydown events (e.g. to prevent pressing a second space while the first space is still held) except for only one time, beaten by an extra KEYUP, which is forbidden on TUS.

While it might be a good idea, it will never be integrated with the game as much as RemapKeys does it. RemapKeys hooks into the game's own key-processing code and augments it, which provides sync (unlike all external apps which are asynchronous, and if there's some lag in the system, there might be severe delays), and follows the game's behavior: for example, if you remap Space to Tab, then Tab will work as a Space when there's no worm to select, and will still work as Tab when in worm-selection mode (thanks to latiOs for the tip), as well as proper chat detection (no need for the convoluted PageUp/PageDown listening: the game tells us everything). It will not be possible to (easily) implement anything like this in an external application, you'd have to inject something into the game anyway.
If you're having any issues with the RemapKeys module, just ask me, because I'm quite sure you didn't correctly set it up.
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline Tomi

Re: File #820, W:A Key Remapper
« Reply #2 on: July 08, 2015, 08:41 AM »
Hi! Thx for your feedback!

- I fixed the problem with d3d9wnd: I added a checkbox for users who use that way to play.
- And I modified the tool not to allow pressing space again if one is pressed already.

I know btw how that remapper works, but it didn't work for me. And other remappers wasn't working either, so I made this for MYSELF. And I just shared it with the community. Nobody have to use this ^^ But I will, coz I am lazy to find key names for keyremapper, this is easier to setup and this is mine, haha :D And I already win some clanners with it, so for me that delay is unnoticable. And as I said, wormkit keyremapper didn't work for me, since I use windows key to rope.


Btw if somebody downloaded the first version, then please update the files, don't be cheaters xD
« Last Edit: July 08, 2015, 08:46 AM by Tomi »