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Turtles

File #824, Viewed 1857 Time(s)

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Name: Turtles
Type: Grave
Author: Netherlands HHC

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Dona.bmp
Leo.bmp
Mich.bmp
Raph.bmp

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Time: July 21, 2015, 02:06 PM
Description:
Cowabunga Guaton!

Author Topic: File #826, wtf bungee 0o  (Read 1425 times)

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Offline Mega`Adnan

File #826, wtf bungee 0o
« on: July 30, 2015, 07:53 AM »
Lmao, you damn glitch inventer! Why not let us invent some glitches too? xD



Adnan, you are Mega, not Micro and not even faint  :D So fight till the end please.

Offline Xrayez

Re: File #826, wtf bungee 0o
« Reply #1 on: July 30, 2015, 01:35 PM »
Did you press spacebar at the moment of falling?

Offline Korydex

Re: File #826, wtf bungee 0o
« Reply #2 on: July 31, 2015, 09:40 AM »
<@Deadcode> Wow
<@Deadcode> Confirmed that it wasn't done by pressing space
<@StepS> I might know why it happened
<@StepS> And earlier versions of the game are unaffected, if my theory is correct
<@Deadcode> that game was emulating 3.6.31.0
<@Deadcode> it's just the bug where a worm showing its damage taken disconnects an active rope
<@Deadcode> was that your guess?
<@StepS> Oh
<@Deadcode> it was fixed in 3.7.0.0
<@StepS> Nope
<@StepS> So my guess was incorrect
<@Deadcode> I should edit the bugfix description though
<@Deadcode> * [DC] With BattyRope not enabled, if a worm with a perfectly vertical rope attached was touching the ground, and pending damage on another worm was ready to be displayed, the rope would be detached. (This usually happened with a Ninja Rope that had just been fired straight up.)
<@Deadcode> but it can also apply to Bungee under certain circumstances
« Last Edit: November 13, 2016, 09:19 PM by Korydex »