English
Search
Main Menu
Files

chinese bungee

File #826, Viewed 1547 Time(s)

Basic Information
File rate
5 / 5
Total Members Voted: 1
Name: chinese bungee
Type: Replay
Submitted by:

Click to download: (Downloaded 690 time(s))
2015-07-29 20.30.50 [Online Round 2] Viks, @Korydex-che.WAgame

Downloaded 690 time(s).

Time: July 29, 2015, 09:38 PM
Description:
play at 40

0 Members and 1 Guest are viewing this topic.

Mega`Adnan

Lmao, you damn glitch inventer! Why not let us invent some glitches too? xD



Quote from: XanKriegor on November 18, 2015, 03:21 PMAdnan, you are Mega, not Micro and not even faint  :D So fight till the end please.

Xrayez

Did you press spacebar at the moment of falling?

Korydex

#2
<@Deadcode> Wow
<@Deadcode> Confirmed that it wasn't done by pressing space
<@StepS> I might know why it happened
<@StepS> And earlier versions of the game are unaffected, if my theory is correct
<@Deadcode> that game was emulating 3.6.31.0
<@Deadcode> it's just the bug where a worm showing its damage taken disconnects an active rope
<@Deadcode> was that your guess?
<@StepS> Oh
<@Deadcode> it was fixed in 3.7.0.0
<@StepS> Nope
<@StepS> So my guess was incorrect
<@Deadcode> I should edit the bugfix description though
<@Deadcode> * [DC] With BattyRope not enabled, if a worm with a perfectly vertical rope attached was touching the ground, and pending damage on another worm was ready to be displayed, the rope would be detached. (This usually happened with a Ninja Rope that had just been fired straight up.)
<@Deadcode> but it can also apply to Bungee under certain circumstances