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March 28, 2024, 11:08 AM

Author Topic: Change in TTRR  (Read 6458 times)

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Offline Senator

Change in TTRR
« on: August 01, 2016, 08:11 AM »
According to the poll most people prefer 3 or 4 worms in TTRR.

From season #52 TTRR will be played with these settings

1vs1: 4 worms per player
2vs2: 4 worms per player
3vs3: 3 worms per player

Online Sbaffo

Re: Change in TTRR
« Reply #1 on: August 01, 2016, 08:47 AM »
You rly did it.

Offline Mega`Adnan

Re: Change in TTRR
« Reply #2 on: August 01, 2016, 02:35 PM »
Senator's new MI. :D



Adnan, you are Mega, not Micro and not even faint  :D So fight till the end please.

Offline spleen17

Re: Change in TTRR
« Reply #3 on: August 01, 2016, 03:10 PM »
Good, even numbers are better.

Offline AduN

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Re: Change in TTRR
« Reply #4 on: August 01, 2016, 03:45 PM »
nice :d

Offline Husk

Re: Change in TTRR
« Reply #5 on: August 01, 2016, 05:53 PM »
even numbers are pretty good for my OCD
even numbers are pretty good for my OCD
even numbers are pretty good for my OCD
even numbers are pretty good for my OCD

even numbers are pretty good for my OCD
even numbers are pretty good for my OCD
even numbers are pretty good for my OCD
even numbers are pretty good for my OCD

even numbers are pretty good for my OCD
even numbers are pretty good for my OCD
even numbers are pretty good for my OCD
even numbers are pretty good for my OCD

even numbers are pretty good for my OCD
even numbers are pretty good for my OCD
even numbers are pretty good for my OCD
even numbers are pretty good for my OCD

Offline Senator

Re: Change in TTRR
« Reply #6 on: August 02, 2016, 09:56 AM »
Sbaffo u should be just happy about moving to less worms in singles (unless the fact more worms favors you these days overwhelms your feelings) ;D

Spoiler! View

[CKC`Sbaffo] in tus league many rules has been changed ...
[aerox] pretty lame changes
[aerox] tbh
[aerox] xd
[CKC`Sbaffo] yeah, i agree, especially on ttrr and bng
[CKC`Sbaffo] and ttrr isn't funny anymore , it was more hardcore before :
[CKC`Sbaffo] :p
[CKC`Sbaffo] back to 3 worms rr, you could feel different emotions when playng... <3

[TdC`Redi] damn my hearth started bumping like crazy ;D
[FUB`Sbaffo] i haven't got that feeling in a while
[FUB`Sbaffo] i remember having that every single rr
[FUB`Sbaffo] now.. it's just gone

Online Sbaffo

Re: Change in TTRR
« Reply #7 on: August 05, 2016, 11:36 AM »
4 worms looks fine to me, i don't really mind about that, but 4 worms on 2v2? What was wrong with 3 worms?

Offline Senator

Re: Change in TTRR
« Reply #8 on: August 05, 2016, 03:17 PM »
The same thing that was "wrong" with 3 worms in 1v1 (you can use the same arguments for 1vs1 and 2vs2). At least some of the reasoning can be found in the poll thread. The game length wasn't the (only) reason when tus moved to 5 worms in 1vs1, not to mention that would be a stupid reason to change the nature of the scheme.

2vs2 should be as close as possible to 1vs1 like it is in other schemes.

Elite: 4 worms in 1vs1 -> 2+2 worms in 2vs2 (equal to 1vs1 cos both players don't need to stay alive)
Roper: 1 worm in 1vs1 -> 1+1 worms in 2vs2 (since we can't play it with 1+0 worms)
WxW: 3 worms in 1vs1 -> 2+2 worms in 2vs2 (since we can't play it with 2+1 worms)
TTRR: 4 worms in 1vs1 -> 4+4 worms in 2vs2 (equal to 1vs1 cos both players need to make a time)