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Worms Armageddon 3.8.0 changelog sneak peek

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ohms:
Was there a plan at one point to merge WA with WWP in 4.0?
I vaguely remember this mentioned somewhere probably 10 years ago.

WWP was ported to Steam a couple years back with the promise of updates which amounted to nothing so interest in it didn't last (like every other Worms game they release) but there are still some cool features in it like the interface for extra game options you can add (extra long ropes, extra explosive explosives, and the like).

Tomtysti:
Holy hell! This is amazing news. Thank you DC and CS, you absolute legends :-*

StepS:

--- Quote from: ohms on January 13, 2019, 03:00 AM ---WWP was ported to Steam a couple years back with the promise of updates which amounted to nothing so interest in it didn't last (like every other Worms game they release) but there are still some cool features in it like the interface for extra game options you can add (extra long ropes, extra explosive explosives, and the like).

--- End quote ---
More scheme features, like long ropes, will eventually be added.


--- Quote from: j0e on January 12, 2019, 08:08 PM ---Just wondering, is the windowed mode for the frontend the same as d3d9wnd, or can we finally drag the window around with normal window controls?

--- End quote ---
Spoiler! View

Ytrojan:

--- Quote from: StepS on January 13, 2019, 04:58 PM ---More scheme features, like long ropes, will eventually be added.

--- End quote ---
Does this mean a Project X-like environment will eventually be implemented?!


If yes, the day it is implemented in a release will be the day I finally uninstall 3.6.31.0, which is not only ancient, but doesn't work properly on Windows EIGHT (let alone 10) without Project X's rendering

TheKomodo:
Another suggestion, change the "NASA Award" to "SpaceX Award".

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