The Ultimate Site of Worms Armageddon

One-Boards => Challenges Comments => Topic started by: Sensei on May 31, 2016, 05:09 PM

Title: Challenge #638, TT Big RR #11
Post by: Sensei on May 31, 2016, 05:09 PM
Husk, let's have a war of back spots! :)
Title: Re: Challenge #638, TT Big RR #11
Post by: TOMT on June 01, 2016, 12:17 AM
Wow Nonentity, look at all all those records!
Title: Re: Challenge #638, TT Big RR #11
Post by: Lex on June 01, 2016, 05:23 PM
Hi.  I accidentally uploaded a replay that can only be played back with the private alpha version of WA because I made it there.  You'll see "Version error" when trying to play my replay.  My mistake!  I've edited the version number (you can compare to see only 1 byte was changed) so that it plays back in 3.7.2.1.  There will be checksum mismatches, but that's just because I made it in a different version.  Here's the edited version: http://lex.clansfx.co.uk/worms/replays/2016-06-01%2016.21.23%20%5BOffline%20Round%2017%5D%20Lunchpack%20Gang%20%7Bedited%20to%20play%20back%20with%20stable%20build%7D.WAgame

Edit: Better replay achieved!
Title: Re: Challenge #638, TT Big RR #11
Post by: Sensei on June 01, 2016, 07:38 PM
Approved it. Not a problem as long  you use proper scheme and no x-speed programs (or any of similar kind) involved.
Title: Re: Challenge #638, TT Big RR #11
Post by: Lex on June 01, 2016, 07:40 PM
Yup!  I would never do something like that.  Cheaters ruin competition!  Thanks a lot.  :)
Title: Re: Challenge #638, TT Big RR #11
Post by: ExZo on June 04, 2016, 12:35 PM
Good Map  ;)
Title: Re: Challenge #638, TT Big RR #11
Post by: Lex on June 04, 2016, 12:37 PM
Yeah, I really like it.  I haven't come close to your time or Nonentity's yet, but I think with enough attempts, I could do it.  I had a failed run at 95 seconds right near the end, and that was with some early mistakes.
Title: Re: Challenge #638, TT Big RR #11
Post by: Sensei on June 04, 2016, 12:54 PM
I've also had around 100 run, but kb didn't want me to finish game in 1 turn. Almost smashed it on the wall.
4 more days, enough time to relax :)
Title: Re: Challenge #638, TT Big RR #11
Post by: Husk on June 04, 2016, 12:57 PM
ok sensei I'll go buy beer and give it a go today =P
Title: Re: Challenge #638, TT Big RR #11
Post by: ExZo on June 04, 2016, 04:01 PM
for three hours trying to beat record Nonentity , but I can not  >:(
Title: Re: Challenge #638, TT Big RR #11
Post by: Sensei on June 04, 2016, 11:25 PM
ok sensei I'll go buy beer and give it a go today =P

sec by sec.. and we'll get under 100! :)


Lex, pls use proper scheme m8. You can download it here (https://www.tus-wa.com/schemes/scheme-1872/). That one you used doesn't have "/ldet" rubberworm command.
Timer needs to go on even if you fall. With regular ttrr scheme it stops immediately.
Title: Re: Challenge #638, TT Big RR #11
Post by: Lex on June 04, 2016, 11:27 PM
Oh, I didn't know that was a difference.  I figured there was no problem since I wasn't planning on keeping a run in which I fully fell.  I didn't consider the end.  :)
Title: Re: Challenge #638, TT Big RR #11
Post by: Sensei on June 04, 2016, 11:29 PM
No big deal, I'm a flexible moderator haha.
Keep it in mind for future challies.
Title: Re: Challenge #638, TT Big RR #11
Post by: Lex on June 04, 2016, 11:30 PM
Will do!
Title: Re: Challenge #638, TT Big RR #11
Post by: Lex on June 06, 2016, 12:29 PM
Hmm...  My 99.26s replay doesn't seem to work in WA 3.7.2.1.  I was messing around in the alpha and decided to try the challenge map again and got a good time, then I edited the version byte again when I got a time I liked, but there must be something different with the physics in the alpha.  :/  Disapprove it.  Sorry.
Title: Re: Challenge #638, TT Big RR #11
Post by: Lex on June 06, 2016, 02:13 PM
Okay, I made one in the latest beta, 3.7.2.1, with 100.62s.  I used the right scheme and had rubberworm enabled and downloaded the right scheme, but for some reason, ldet wasn't working.  I don't think that matters in this one since I hit the finish directly.

Sorry for all the trouble with the weird replays made using the alpha.  This last one, at 100.62s, should be fine.  I'm satisfied with it for now.
Title: Re: Challenge #638, TT Big RR #11
Post by: Lex on June 07, 2016, 07:05 AM
Yay!  I made a 98.36s replay with the beta, so that alpha one really doesn't matter!  :)
Title: Re: Challenge #638, TT Big RR #11
Post by: Sensei on June 08, 2016, 11:33 PM
Thx to all participants and, as usual, congrats Nonentity :-\ 
Gonna pick new map tomorrow when I catch some free time.
Title: Re: Challenge #638, TT Big RR #11
Post by: Lex on June 09, 2016, 02:16 AM
It was super fun!  It proved to me that I'm not as good as I used to be in 2004 and that getting old is rough.  Somehow barman plays pretty much exactly like I used to, with the quick taps.  I can't do those for long any more or my pinky area starts aching like hell.
Title: Re: Challenge #638, TT Big RR #11
Post by: TheKomodo on November 01, 2023, 05:18 PM
Shtaket - You wrote 19:42 as the time your turn begins, the turn begins at 19:45, however that worm falls and loses turn at 58s.

Could you please confirm the right starting point so I don't need to watch the entire game.

Thanks.
Title: Re: Challenge #638, TT Big RR #11
Post by: Shtaket on November 01, 2023, 07:06 PM
Shtaket - You wrote 19:42 as the time your turn begins, the turn begins at 19:45, however that worm falls and loses turn at 58s.

Could you please confirm the right starting point so I don't need to watch the entire game.

Thanks.

sry 18:12 start I didn't look in the log correctly.
Title: Re: Challenge #638, TT Big RR #11
Post by: TheKomodo on November 01, 2023, 07:48 PM
No problem, that's it done now, good job!