The Ultimate Site of Worms Armageddon

One-Boards => Challenges Comments => Topic started by: FoxHound on November 01, 2022, 02:51 AM

Title: Challenge #796, DFW Challenge
Post by: FoxHound on November 01, 2022, 02:51 AM
This is my first TUS challenge that actually sbs participated on the project. I would like to invite players to play Drive for Weapons. There's a replay on the TUS DFW scheme page demonstrating how it should be played.

I would like to say thanks to all players that participated on the testings of DFW and the ones that worked on other things about this scheme.

I would like to remind that DFW is a scheme that can be played up to 6 players in WormNET.
Title: Re: Challenge #796, DFW Challenge
Post by: Big Billy on November 01, 2022, 08:01 AM
Really love the artwork of the map and the challenge idea itself!  :-*
Really great work of you both! I will have some runs for sure.
Title: Re: Challenge #796, DFW Challenge
Post by: kirill470 on November 01, 2022, 02:04 PM
I need a sample of a complete map, I'll wait until someone passes first. Too hard for me :'(
Title: Re: Challenge #796, DFW Challenge
Post by: kirill470 on November 01, 2022, 02:21 PM
Oh, I found a replay, I understood how to pass
Title: Re: Challenge #796, DFW Challenge
Post by: FoxHound on November 01, 2022, 02:53 PM
Oh, I found a replay, I understood how to pass

Ok, I forgot to say that DFW City is a medium to difficult map, not easy for sure. Good to see you found the replay, I realized that the replay I put on TUS scheme page has a mistake of mine (I played with the Stoned worm in the end). I'll update the replay when I arrive home. There's still a replay on the DFW wiki article of the old prototype map, that can help too.
Title: Re: Challenge #796, DFW Challenge
Post by: FoxHound on November 02, 2022, 01:16 AM
Alright, I played high to make a very didactic replay. Now I submited it as a record here. 22 minutes in total. Now the replay has no mistakes. I will upload this replay on the TUS scheme page, since it is didactic.

Maybe I will play a good run later to turn it to a real record.

I'm using this calculator to release the points in the minute format (lol):

https://www.calculatorsoup.com/calculators/time/time-to-decimal-calculator.php

Really love the artwork of the map and the challenge idea itself!  :-*
Really great work of you both! I will have some runs for sure.
Thanks, I will like to see people's records. I'm sure sbs will too.
Title: Re: Challenge #796, DFW Challenge
Post by: Danger135 on November 02, 2022, 06:33 PM
That Playback time in replay: is hell, nobody know what type there and with which format for save replay.

Scheme ported to 3.7.2.1+rubberworm, check if it is correct. I set all manually as I see it on TUS scheme preview. Who want play on 3.7.2.1, extract scheme from my replay. (only thing which I do not set is "worm select do not cancel seat time", because I do not know where. I think, it can be done with teststuff only)
I play without look at replay before, so if I did something wrong... Only hint was that animated gif.

@Admin: Please delete my replay with time 36.1, I did big mistake there. (roping from hospital)

edit: replay was deleted yet, so I will post 3.7 scheme later.
Title: Re: Challenge #796, DFW Challenge
Post by: FoxHound on November 02, 2022, 08:17 PM
That Playback time in replay: is hell, nobody know what type there and with which format for save replay.

Scheme ported to 3.7.2.1+rubberworm, check if it is correct. I set all manually as I see it on TUS scheme preview. Who want play on 3.7.2.1, extract scheme from my replay. (only thing which I do not set is "worm select do not cancel seat time", because I do not know where. I think, it can be done with teststuff only)
I play without look at replay before, so if I did something wrong... Only hint was that animated gif.

@Admin: Please delete my replay with time 36.1, I did big mistake there. (roping from hospital)

I just checked your record and I must say congratulations, since you thought on a different way to make the GG, a shortcut we didn't plan (and we tested several things for long time).

Yes, the way up by left wall from nana glitch area is almost impossible, since sbs used dotted wall technique to avoid problems on the map, such as driver being stuck there. However, we do realized there's another way to get there, that is ultra hard, we tested several times and never made it correctly: using rope + super banana to explode the worm to the GG spot.

Your idea of using only dynamites and not bat + dyna on the boat sbs already mastered, he discovered a fast way to do that part, but it's not easy anyway.

About going back Home from the path on the right (that has a forbidden sign), I initially wanted to let players choose one of the sides to go back, but I think the church path (the correct) is a new terrain to Driver explore and adding rope on the forbidden path could potencially confuse players with so many weapon sprites. The church side has no weapon sprites, that's why the free rope is by that side only, because on the original map I filled the floor with rope sprites thinking on driver only, but sbs thought that too many sprites would polute the map and confuse players, since someone could think stoned could rope down.

And yes, you committed some cows during the replay, you used rope from the hospital, went to the wrong path with rope and also didn't follow the author's original route to plop the Driver, so you didn't follow all the 24 stages to complete challenge, as stated on the rules:

Quote
All the 24 stages available on a big sign of the map must be completed

I'm still talking with sbs to see what he thinks, but I think your replay will not be considered valid. However, I do apreciate your attempt and you made some creative moves there, I would consider your run as a separate category "different route from author's intentions". Even on this category, there's still the rope from hospital cow that you mentioned.

EDIT: ah, now I removed the necessity of adding the time of the replay to upload. I'll do this myself. I know it's complicated by my own experience. And, by the way. I would apreciate if you try another time with correct gameplay. I don't mind about your scheme, I think. But you should really update your game lol. I'm fan of RubberWorm, though and I know there are some things from RW that are different in 3.8.

EDIT 2: There are some possible problems on your 3.7 RW scheme:

1) Wind bias is not zero
2) No auto-retreat time for animals and super nana
3) Continuous flames through turns
4) Select worm broken in Sudden Death (you could set no SD, to avoid this)
5) select worm and hot-seat time could be different

And maybe other settings. All of these settings shouldn't interfere on gameplay so much, the biggest problem would be wind bias I think.
Title: Re: Challenge #796, DFW Challenge
Post by: FoxHound on November 02, 2022, 09:29 PM
Now I noticed you released a new record with shorter playtime. Now there's no cow except for the different route for the GG. That replay could be considered a different category as I said, but not valid for this challenge. We could fix the map by expanding the transparent area on the sides to avoid your GG method too.

I apreciated your attempt, I enjoyed watching you playing. I think you could upload (or I could) this replay to TUS as I made with Sonic Boom Race challenge that Kirill created, here (https://www.tus-wa.com/files/file-2559/).

I might consider your record as a separate category, but since TUS 2.0 is not cappable to do that yet, I could do in an indirect way.
Title: Re: Challenge #796, DFW Challenge
Post by: FoxHound on November 02, 2022, 09:51 PM
sbs said he knows a method even faster than jet going out of bounds to plop Driver, this one:

(https://media.giphy.com/media/DXQ2KPU53BtuOYFxPX/giphy.gif)

And to avoid this method there's nothing that could be done, I think. Anyway, the replay will not be valid for the main category.

Never forget Rope Race for Dummies by DarkOne: http://d1.worms2d.info/looking2.htm

EDIT: Would you shortcut the GG on this map by going from start to finish in 2 seconds? The author of the map put an arrow to go to the right, not directly to the end of the game. Why would someone play on this map to go to the finish in 2 seconds?
https://www.tus-wa.com/maps/map-19490/

There are several parts on our DFW map that the driver or the stoned can plop twice before even getting to the hospital...
Title: Re: Challenge #796, DFW Challenge
Post by: FoxHound on November 03, 2022, 12:09 AM
Just to clarify

[attachment=1]
Title: Re: Challenge #796, DFW Challenge
Post by: Danger135 on November 03, 2022, 04:24 PM
Only instructions I has was on the map+saw poster gif. On the end, I though, if there was jetpack+homing missile icon, I may use jetpack to water and release homing missile which will hit worm right when respawn to plop second time. But I do not know why, but after release missile I was not able to command worm anymore, it fly itself to left (was not my plan). I can not cancel jetpack for fall as I wanted, I can not navigate to fly to other way... keyboard stop answering after launch missile, weird bug (was same in both attempts). And there was nothing written about petrol to driver, only to plop stoned.

Okay, so I am disqualified, well, well... anyway it was fun.  ;D

P.S. I do not get it how move worm by baseball bat+dynamite to hospital.
Title: Re: Challenge #796, DFW Challenge
Post by: FoxHound on November 04, 2022, 01:54 PM
Only instructions I has was on the map+saw poster gif. On the end, I though, if there was jetpack+homing missile icon, I may use jetpack to water and release homing missile which will hit worm right when respawn to plop second time. But I do not know why, but after release missile I was not able to command worm anymore, it fly itself to left (was not my plan). I can not cancel jetpack for fall as I wanted, I can not navigate to fly to other way... keyboard stop answering after launch missile, weird bug (was same in both attempts). And there was nothing written about petrol to driver, only to plop stoned.

Okay, so I am disqualified, well, well... anyway it was fun.  ;D

P.S. I do not get it how move worm by baseball bat+dynamite to hospital.

Well, maybe we could have written a better explanation on map, showing the intended way to plop the worm which is a hard part of the map. It really requires players to think how to do it. And you thought on another solution to end the game using jet pack and the homing missiles. So I'll create a category for different routes of the map that were not intended. I'll save your replay and accept other replays like this and I will create a zip file in the end of the challenge with all the replays from that category and upload this zip file with the correct timings to TUS. I'll put the link on the comments of this challenge to people watch them if they like.

Since you were the first to play the challenge and your gameplay is nice with an alternative GG, I'll keep your replay on the list temporarily, until other runs by people be uploaded.

I realize now that you cannot watch my didactic walkthrough replay, because you have an older WA version. That's why you played so differently. So, I'm offering you the steam or the gog version of WA as a gift (during the sale). Would accept to update the game for free as a gift?

About Baseball Bat + Dynamite part on the boat, it's simple: you put a dynamite first and when it reaches 1 second, use baseball bat to combine the powers to throw the worm further than usual, when the dynamite is about to explode. It's easier than the way you did using only dynamites in a mid-air combo.

About the GG, I would make a gif to show to you how to pass that part, but I have no internet at home right now due to technical issues, so I can't make the gif so soon, but I will explain to you by text:

First you throw the petrol on the "falling" blooming branch, then you jump two times to jet pack, use the jet pack (24 fuel) circling around that flaming branch, avoiding getting hit by the flames, then you land on the Homing Missile flag and use it from ground to make it hit the flaming branch from behind, this will push the petrol flames to Driver, making it plop twice in a row. All I said must be done in one turn, something that is easier to make using v3.7 with RubberWorm, because the flames will last for more turns (in 3.8 we set the scheme to make the flames disappear every turn).
Title: Re: Challenge #796, DFW Challenge
Post by: FoxHound on November 06, 2022, 03:20 PM
I can not cancel jetpack for fall as I wanted, I can not navigate to fly to other way... keyboard stop answering after launch missile, weird bug (was same in both attempts).

About this "bug" you mentioned, I didn't understand so well on the first read, but now reading again, I realized that this is not a bug lol. It's because the RubberWorm feature WDCA - Weapons Don't Change Automatically is on. So, when you fire the missile, the missile is selected again automatically, requiring you to click or change the weapon first to be able to control jet pack properly.

If you managed to plop the worm twice in a row by the missile exploding driver on the GG spot the way you said, it would be a beautiful end, and probably more difficult to execute than the intended way. I would have to think if I would consider an official replay, but I would probably add as a separate category too. But it would be another way to make the GG on it's correct spot with the correct weapons. Maybe it would be a valid end. IDK.
Title: Re: Challenge #796, DFW Challenge
Post by: Danger135 on November 07, 2022, 07:17 PM
Okay, so now I am on 3.8.1  ;D Actually my record is 22:06 (00:06.16 to 22:12.16), and I will made better next days, I did a lot of mistakes which wasting time. When I want go faster, then I go even slower than usually.

Jetpack bug okay, I forgot... I could change weapon to take control back.

Edit: new record, 17:32  :D  (but still a lot of things which I can do better)
Edit2: new record: 13:23 (7.9 to 13:30.94). It is better ride slower and precisely aiming, instead of firing as Rambo and wish about it will hit what it have.
And record with even 48 seconds better time could be...  but I accidentally select on the end pigeon instead of homing missile...  :o >:(  :'(   (cry smile evidently do not work)
Title: Re: Challenge #796, DFW Challenge
Post by: FoxHound on November 07, 2022, 11:04 PM
Okay, so now I am on 3.8.1  ;D Actually my record is 22:06 (00:06.16 to 22:12.16), and I will made better next days, I did a lot of mistakes which wasting time. When I want go faster, then I go even slower than usually.

Jetpack bug okay, I forgot... I could change weapon to take control back.

Edit: new record, 17:32  :D  (but still a lot of things which I can do better)

I watched both replays you sent me. Both are valid replays. You used two wrong weapons on the first replay, but you went back and used the correct weapon, so for me it's ok, since it doesn't interfered on the gameplay. On the second replay you used the jet pack a bit further than the sprite one time, but you failed that turn and corrected the position on the following turn that was the GG turn. So it doesn't interfered on the gameplay too. All ok!

Congratulations! I apreciated your idea to try to save time by throwing a grenade from the church, to push Stoned down there, to the left of the chains.

On the first replay, yes you said the exact time you took (00:22:06), converting to decimals it is 22.1 minutes. On the second replay I checked by each frame it was 00:17:32.66, so I rounded it to 00:17:33 and converted to decimals: 17.55 minutes.

EDIT: BTW, welcome to 3.8.1!
Title: Re: Challenge #796, DFW Challenge
Post by: FoxHound on November 08, 2022, 12:19 AM
Alright, new record! Congratulations! Magic Bullet at Stoned was the bad luck of the attempt, but still a good run!

00:13:23.04 (rounded: 00:13:23 -> to decimals -> 13.38 minutes)

PS: You made a mistake using pigeon at missile sprite, but you fixed the mistake, so the gameplay was not affected. Valid replay!
Title: Re: Challenge #796, DFW Challenge
Post by: Danger135 on November 08, 2022, 12:44 AM
HUH! That times... why not minutes+seconds? Weird count minutes in decimal. But no problem, only need seconds divide by 60 and multiply by 100.

BTW where are other players? Too scared of sbs's  ò,....,ó  schemes?  :-*
Title: Re: Challenge #796, DFW Challenge
Post by: Danger135 on November 08, 2022, 10:25 PM
EDIT 2: There are some possible problems on your 3.7 RW scheme:

1) Wind bias is not zero
...
Hey wait! What it mean, that zero bias? Disabled wind or so? On downloaded scheme for 3.8 it have random wind too, so plop Stoned by petrol was each turn different.
Title: Re: Challenge #796, DFW Challenge
Post by: Zalo the moler on November 08, 2022, 11:42 PM
wonderful attempt Danger!
Title: Re: Challenge #796, DFW Challenge
Post by: Danger135 on November 09, 2022, 01:12 AM
Thank you. Will you try too, Zalo? But warning: no moles in this scheme.  :)

I attached this scheme partially ported for 3.7 if somebody want play on older version of WA. It can NOT be used for qualify here, only play for fun.
Title: Re: Challenge #796, DFW Challenge
Post by: FoxHound on November 09, 2022, 03:07 AM
EDIT 2: There are some possible problems on your 3.7 RW scheme:

1) Wind bias is not zero
...
Hey wait! What it mean, that zero bias? Disabled wind or so? On downloaded scheme for 3.8 it have random wind too, so plop Stoned by petrol was each turn different.

Wind Bias = 0 means that the position your worm is on the map doesn't affect the wind probability. So, being at home, the wind could have more chance to go to the right there. With wind bias zero the wind is way more random, it can change the direction and strength more times, without a tendency due to the worm position.

https://worms2d.info/Wind#Wind_generation
Title: Re: Challenge #796, DFW Challenge
Post by: FoxHound on November 23, 2022, 09:43 AM
Almost one week left to end this challenge.

If the records remain as they are right now, no one will receive the Bronze Medal. I'd like to give the silver medal to another player, but it seems it will stay with me.

Maybe this challenge is too long, or maybe it is too complicated to understand, or maybe people just don't like to play new schemes, or maybe people in TUS have some issues with me or sbs. Maybe people just don't have time and activity is low. Now with the FIFA World Cup, the chances are smaller that people engage on this challenge. It took some years to develop this scheme + map, but I wouldn't want to annoy people to play this. What matters is that sbs and I know it has a lot of quality, because we tested it a lot. So we are very satisfied with the result.

I promise I will remove the DFW scheme icon from my signature after the end of this challenge, after so much time.
Title: Re: Challenge #796, DFW Challenge
Post by: MonkeyIsland on November 23, 2022, 09:56 AM
Or you can extend the deadline. Usually people do not engage in hard/complicated/long challenges. It's normal.
Title: Re: Challenge #796, DFW Challenge
Post by: Danger135 on November 23, 2022, 08:10 PM
Maybe this challenge is ..., or maybe ..., or maybe ..., or maybe ...
...or maybe they are too noobs for play scheme for real men.  ;) ;D  You need all skill here, but peoples are usually concentrated only on one. Only rope, or only weapons, or only  something... Here it need much more universal players, which know all together.

It is great challenge, I has a lot of fun there. Mainly using 10 mad cows there was fun (I was used 2 only later).
Title: Re: Challenge #796, DFW Challenge
Post by: FoxHound on November 28, 2022, 10:05 AM
Or you can extend the deadline. Usually people do not engage in hard/complicated/long challenges. It's normal.

Okay, I thought and talked with sbs about this. For sbs, he thinks 1 month was more than enough to understand and play this challenge. If people really wanted to play, they could say they didn't have time to play or something, so he thinks that Danger135 really deserves to receive the gold medal and the challenge would end on December 1st. However, he said that since I'm the one organizing this challenge, since he doesn't have a TUS account (at least for now), I could decide what to do.

I agree with him that extending the deadline probably won't change the situation, but I really think my friend took some time to create these medals, and the bronze one is very beautiful, and deserves to be on a player profile. Also, maybe with the vacations and holydays people have more free time to engage on this challenge. Some people demonstrated interest on participating too.

So, I decided to extend the deadline until March 1st, my 32nd anniversary. It will be a good gift to see the bronze medal being earned by someone. If nobody tries after these 3 extra months, well it will be a good gift to see Danger135 receiving the gold medal, because he deserves this medal probably more than anyone else. If he doesn't receive the gold, I might create myself or ask to sbs create and give him an Honor medal at least, even if it doesn't appear on his profile. I will post it here on this page.
Title: Re: Challenge #796, DFW Challenge
Post by: Danger135 on November 30, 2022, 03:57 PM
Okay, we will see if they will learn play this in four months.  ;) :D
Me, as as TTRR or tower noob saying: It is not so hard finish this.
Title: Re: Challenge #796, DFW Challenge
Post by: Big Billy on November 30, 2022, 04:15 PM
Me, as as TTRR or tower noob saying: It is not so hard finish this.

Okay, I will watch your game and copy your moves :D

I really wanted to participate, but I had no time for it, considering that this chally takes a bit more time than others.
Now with the new deadline, I will definitely upload my record.. Bu I think it will be around next year.

 8)
Really hope your not frustrated, and maybe come up with another chally : )
Title: Re: Challenge #796, DFW Challenge
Post by: Danger135 on December 02, 2022, 01:46 PM
... this chally takes a bit more time than others.
What more time? You can finish easily in half hour. It is shorter than one usually mole game.   8)
And you have advantage: you can look how it made others. My first attempts was without it, so I must read map and think.
Title: Re: Challenge #796, DFW Challenge
Post by: Pinkman on December 03, 2022, 07:57 AM
Ah damn, just noticed i made a mistake! Please delete ;(
Title: Re: Challenge #796, DFW Challenge
Post by: Big Billy on December 03, 2022, 10:22 AM
What more time? You can finish easily in half hour. It is shorter than one usually mole game.   8)

Yea of course. But normally I try to get a showable record. I particapted in alot challys but didnt upload the records because it was to bad :D
So I need some more tries I guess :)
Title: Re: Challenge #796, DFW Challenge
Post by: Danger135 on December 03, 2022, 11:01 AM
@Big Billy & Pinkman: Hey you both! Slowdown! You no need be first! GRRRRRRRRrrrrrrrrrrrrrr!!!!

@Pinkman: I never know if in that "MC mad cow beef race" can be released cows only when stand there up on cow image, or maybe from down too. Maybe its wrong release cows from bottom. Anyway, you made another mistakes: from hospital you can not use rope (rope is allowed from left side of boat I think). And in end, petrol can be throw only from its place, not from jetpack place. So if fail jetpack, return to petrol place for throw it. On end, aim missile on flames, which will plop worm twice and definitely (you not did it). Anyway nice from you for attempt. :)

btw in one game I killed-plopped stoned worm by baseball bat how fast I driven him to superbanana place but he fall to water. Game recognized it as double plop. :D
Title: Re: Challenge #796, DFW Challenge
Post by: FoxHound on December 03, 2022, 01:17 PM
Ah damn, just noticed i made a mistake! Please delete ;(

Yes, as Danger already explained, you made actually 5 mistakes, so I deleted your replay. However it was a good run, congratulations. It would be 13.1 minutes ending at the moment you used surrender. You can now have a notion of your time in case you want to try another time.

Clarifying the mistakes:

1) You used Fast Walk at Mad Cows sprite on Mad Cows King's Beef Race area. You were supposed to use it only on the floor, above the fast food place.

2) You used Mad Cows at Fast Walk sprite on Mad Cows King's Beef Race area. You were supposed to use it from Mad Cows sprite or at least from that inclination, that I could consider.

3) You used Ninje Rope on Sheep Launcher area at the Hospital. Sheep Launcher can be used to push stoned to the edge of the hospital's roof, but that's not really necessary. What is necessary is to use it boomracing Driver to the boat, only from the boat you can start using Ninja Rope.

4) You used Petrol from Jet Pack sprite at home. You need to use it from the highlighted area (where there is a Petrol sprite, a white arrow and a line)

5) You used surrender at the GG spot. You need to plop your worm twice in-a-row, by exploding the homing missile from the back of the blooming branch, this will make the flamelets be pushed into Driver and it will sink twice in-a-row.


Number one and two wouldn't make so much difference on the gameplay. Numbers 3, 4 and 5 are serious mistakes.

Besides these mistakes, it was a fast run, all the other areas were fine and fast. Thanks for playing!
Title: Re: Challenge #796, DFW Challenge
Post by: Danger135 on December 03, 2022, 01:23 PM
There is fast walk sprite on the floor so I could use it?! I though it is only decoration of map.   :P
Title: Re: Challenge #796, DFW Challenge
Post by: Pinkman on December 03, 2022, 03:38 PM
Well good to know i even made more mistakes than the one i was actually thinking of (boomracing sheeplauncher).

Danger be ready to get your ass beaten, I'll be back!
Title: Re: Challenge #796, DFW Challenge
Post by: Danger135 on December 03, 2022, 07:38 PM
Why me?! Why you do not get that rusty-weed medal only? (https://www.tus-wa.com/Smileys/perfect_smileys/cry.gif)
Title: Re: Challenge #796, DFW Challenge
Post by: Pinkman on December 03, 2022, 07:57 PM
Why me?! Why you do not get that rusty-weed medal only? (https://www.tus-wa.com/Smileys/perfect_smileys/cry.gif)

Hm its the best one of them.. Well you convinced me, aiming for the third place!
Title: Re: Challenge #796, DFW Challenge
Post by: FoxHound on December 04, 2022, 07:36 AM
There is fast walk sprite on the floor so I could use it?! I though it is only decoration of map.   :P
If you look at the prototype map (https://www.wmdb.org/39456) you'll see that Fast Walk was there since the beginning.



Just to clarify and to avoid more replay uploads with mistakes, I attached an image to show where the rope can be used on the boat. The map already indicates where the rope can be used, but I will reinforce.

Any other doubts can be asked here, I already uploaded a good didactic replay that can be watched as reference. I can make a new one with a tutorial written on the chat box if necessary.



And by the way, according to sbs calculations, it is possible to finish this map under 10 minutes, in a perfect run or using Tool Assist, he believes it is possible to end around 6 minutes.
Title: Re: Challenge #796, DFW Challenge
Post by: FoxHound on January 29, 2023, 03:31 PM
Around 1 month left. It seems that Danger will get the gold.
Title: Re: Challenge #796, DFW Challenge
Post by: Danger135 on January 29, 2023, 05:16 PM
Hurray!  :D
Title: Re: Challenge #796, DFW Challenge
Post by: Pinkman on January 29, 2023, 05:43 PM
Hurray!  :D

Not so fast Mister! I will beat your time.
Title: Re: Challenge #796, DFW Challenge
Post by: FoxHound on January 30, 2023, 03:25 AM
I just checked your replays, Pinkman. Very nice run! You beat Danger, surely! Your first record was 12.43 min. Your second record was 11.2 min. However, I'm a bit frustrated because I still noticed two very small mistakes on your second record and on the first record there was 3 small mistakes. I attached an image to show the two mistakes that you made. The first is that after using homing missile, while falling to hit the chain with driver, you used the rope before touching its sprite. That saves a very small time and is almost insignificant mistake. The second is that you used Low Gravity with the baseball bat on the boat (and there is no Low Gravity sprite on the boat), only to push the worm to the dynamite part, there you did not use the low gravity which is ok. So it's a very minimal mistake you made, probably won't make much difference on the gameplay. The other mistake you made on that first replay you sent was that you used teleport at Skunk's sprite, you didn't walk into teleport sprite. That's also a minimal mistake and you fixed this mistake on your second record.

So all your 2 mistakes were very minimal mistakes that probably won't make much difference on your time, probably 2 or 3 seconds of difference only. I didn't want to make you play again only due to this, since nobody else is playing this challenge, I might accept your records, because you deserve it. It's just that I feel a bit bad because there are these minimal mistakes. The ideal would be that you send another record with everything without mistakes, but if you don't want to do this, I'll understand. I will talk with sbs to see what he has to say about this.

By the way, watching your replays, I noticed there's a minimal mistake with the map that I forgot to test with sbs. The wall on the right of the hospital (the very far right wall of the map) should have anti-slow-flames system like the very left area of the map. So the flames may take a good while to reach the water. That wall is not very big, though, but it interfered on one of your runs. Thanks for this, I will see what sbs has to say. Maybe it's something to consider a map fix update, but it's really a minor detail, nothing that ruins the game.
Title: Re: Challenge #796, DFW Challenge
Post by: Pinkman on January 30, 2023, 10:07 AM
Thanks for the effort you put in checking those replays!

If i made mistakes, of course my records shouldnt count then! Would not be fair towards Danger and all those
who finish without mistakes. Rules are rules :p

Title: Re: Challenge #796, DFW Challenge
Post by: Danger135 on January 30, 2023, 12:56 PM
I think, used low gravity on boat was BIG mistake. With low gravity it even do not need use dynamite, only bat can easily throw worm to hospital then. There is no LG on the boat, please accept it. LG is only on hospital, so only possibility have LG on boat is when it remain in one turn from hospital.
Title: Re: Challenge #796, DFW Challenge
Post by: Pinkman on January 30, 2023, 07:08 PM
I agree Dangerino! New record uploaded, worse run than the one before, but still a bit better time, hopefully without mistakes this time, GRRR!
Title: Re: Challenge #796, DFW Challenge
Post by: Danger135 on January 30, 2023, 10:39 PM
Hmmmm... Is it allowed throw petrols from teleport place?  ;)
Title: Re: Challenge #796, DFW Challenge
Post by: Pinkman on January 30, 2023, 10:43 PM
Hmmmm... Is it allowed throw petrols from teleport place?  ;)

Ok ok, im giving up! Gold is yours!  :D
Title: Re: Challenge #796, DFW Challenge
Post by: FoxHound on February 01, 2023, 06:46 AM
Hmmmm... Is it allowed throw petrols from teleport place?  ;)
It can be interpreted differently, but I think it's quite obvious that the teleport sprite is there and not the petrol one, which is on the right or under that platform. Maybe you will not agree with me, maybe moderators can say their opinions too, but I decided to allow Pinkman's replay, because this mistake is almost insignificant in my opinion, it's pratically irrelevant, since the only things that would change is 1 jump of difference and maybe the angle would change a little bit, but not so much, since he was on the very edge of the platform. Not to say that it is a great run and all his previous attempts were disqualified, he played this challenge a lot already and not many people are participating.

I accepted the new replay uploaded by Danger, that has very small mistakes that I decided to forgive too. One is that pigeon on the last turn that was fired at the Homing Missile sprite and might have pushed the flames to a different position when he used the missile, however I don't think the flames changed their position, if they changed it was minimal difference. The other mistake was the use of Super Banana Bomb at HHG sprite, but Danger corrected the mistake and this didn't interfere on the gameplay.

So, at least for now (Jessie?) Pink(y)man (the genius, and the Brain, the insane) will be at first place, since his run is the fastest one. If the participating players and moderators don't agree with this or I change my mind, that replay will be disqualified. It's there to spice things a bit more.

And please, don't make more mistakes like this guys, I might reject future replays if these small mistakes be abused.
Title: Re: Challenge #796, DFW Challenge
Post by: Danger135 on February 01, 2023, 12:09 PM
Okay, I will play again and make another perfect time without mistakes.
Title: Re: Challenge #796, DFW Challenge
Post by: FoxHound on February 04, 2023, 09:32 PM
Almost Danger, your time was very good until you reached the rope to nana glitch part, the run was "killed" from that point. Still a good run, though (12.92 min). And no mistakes too (except for one that didn't affect the gameplay).
Title: Re: Challenge #796, DFW Challenge
Post by: Danger135 on February 11, 2023, 09:19 PM
10:00 and it could be even better without bad shoots. And there was one small mistake when I used homing missile instead of pigeon (F1 pressing problem), but it only wasted time, it do not move worm, so it is OK.
Title: Re: Challenge #796, DFW Challenge
Post by: FoxHound on February 13, 2023, 02:13 PM
10:00 and it could be even better without bad shoots. And there was one small mistake when I used homing missile instead of pigeon (F1 pressing problem), but it only wasted time, it do not move worm, so it is OK.

Less than 10 minutes: 9 min and 55.28 seconds. Danger135 takes the lead now.

I hope to see something like HERE COMES A NEW CHALLENGER!!!! to the bronze medal go to someone else different than myself with a tutorial replay.
Title: Re: Challenge #796, DFW Challenge
Post by: Pinkman on February 13, 2023, 07:06 PM
10:00 and it could be even better without bad shoots. And there was one small mistake when I used homing missile instead of pigeon (F1 pressing problem), but it only wasted time, it do not move worm, so it is OK.

Good job! Should i try to beat it or just leave the gold to you?   ::)
Title: Re: Challenge #796, DFW Challenge
Post by: Danger135 on February 20, 2023, 02:08 PM
the bronze medal go to someone else different than myself with a tutorial replay.
Probably no. That rope to banana and rope to boat part is too difficult for normal (no rope) players. It was difficult for me too, and I played years yet, shoppers, towers...
Title: Re: Challenge #796, DFW Challenge
Post by: FoxHound on February 20, 2023, 04:58 PM
the bronze medal go to someone else different than myself with a tutorial replay.
Probably no. That rope to banana and rope to boat part is too difficult for normal (no rope) players. It was difficult for me too, and I played years yet, shoppers, towers...

Well, but there are many all-rounder players on TUS that play any type of scheme. I will still hope someone else play this challenge. There's still 9 days left to myself complete 1 billion of seconds of existence (32 years) and if a different person get the bronze medal it would be a great gift.

By the way. There's something I didn't said about the Nana Glitch to Boat part. There's an easy way to pass that part that can be considered valid. Since the sprites have Ninja Rope and Super Banana, it could be possible to use super banana from the rope to reach the boat. It's easier to get to the boat dropping S. Nana from the rope. It's still something that could be debated, though. This was tested and the super banana dropped from rope wouldn't be used to skip other parts of the map, it would be very hard to do this and whoever manage todo it would deserve that.
Title: Re: Challenge #796, DFW Challenge
Post by: FoxHound on February 20, 2023, 05:08 PM
There are also other techniques that could be explored to speedrun this map. For example, using the dynamites without the baseball bat the way you were doing at the beginning when you were using v3.7 with RubberWorm. The dynamites could push the Stoned and the Driver to the hospital together. Another thing that could potentially work is to make Driver go get LG at the hospital first, use sheep launcher to go back to Boat on the same turn and use bat with LG at stoned to make it land on the hospital without using the dynamite. That's why there's a possibility to end this map in 6 min using tool assist.
Title: Re: Challenge #796, DFW Challenge
Post by: FoxHound on February 20, 2023, 05:20 PM
One thing that is almost impossible to a human make without tool Assist, but could also work: use rope + super nana to make Driver go home really fast, skipping all that long ninja rope return part. This was tested and I think it's only really possible with TA. Driver can reach the flower branch or the GG missile spot with the Super Nana.

Obs: the reason DFW did not have teleport to go home is that usually when you give a ride to someone by car, you have to go back home alone. Roping home would add a bit more of Rope Race to the scheme, make players explore the map (and its graphics and details) in a different way (~100% of it using Driver) and still keep this aspect of being the driver, afterall the first prototype map name is "Ride to the Hospital".  The updated graphics version of the map transformed it really into a city.
Title: Re: Challenge #796, DFW Challenge
Post by: FoxHound on February 28, 2023, 01:13 PM
1 day and a few hours left to end this challenge.
Title: Re: Challenge #796, DFW Challenge
Post by: FoxHound on March 04, 2023, 09:27 PM
Congratulations to Danger135 for winning this challenge with an impressive time and also to Pinkman that took second place with a very good time, hard to achieve. You guys rock! Thank you very much for playing this challenge so bravely! This is not an easy challenge and to create it, it took more than one year of testings and work. sbs and I really apreciate your efforts.

(https://i0.wp.com/www.the-pixels.com/wp-content/uploads/2016/03/supermarioworld-youareasuperplayer.gif?resize=535%2C497&ssl=1)

I would like to also announce that Danger135 is winner 3 times. The official winner of the main category challenge (with extended deadline), winner for beating the map with an alternative ending (https://www.tus-wa.com/files/file-2767/) (separate category) and also winner of the main category with the original deadline of 1 month. So I uploaded an honor medal as an attachment of this comment, because it's not possible to give Danger this medal with the TUS system. I also would like to give the Bronze medal to Danger. If could be possible, I really would like to remove the Bronze medal from my profile to give it to Danger135.

Thanks again guys!!!