The Ultimate Site of Worms Armageddon

One-Boards => Challenges Comments => Topic started by: Dr Abegod on December 26, 2022, 12:47 PM

Title: Challenge #806, Multikill Puzzle #2
Post by: Dr Abegod on December 26, 2022, 12:47 PM
This is a hard puzzle. I'm excited to see if anyone finds a solution, especially the level 3 achievement
Title: Re: Challenge #806, Multikill Puzzle #2
Post by: Zalo the moler on December 26, 2022, 04:25 PM
Are you sure water shouldn't be 1 pixel higher for this riddle to work? That's the only thing that stops me from completing it in 3 moves.
Title: Re: Challenge #806, Multikill Puzzle #2
Post by: Dr Abegod on December 26, 2022, 06:30 PM
Are you sure water shouldn't be 1 pixel higher for this riddle to work? That's the only thing that stops me from completing it in 3 moves.
I am Absolutely sure.   ;) I would like to see your attempt though
Title: Re: Challenge #806, Multikill Puzzle #2
Post by: Danger135 on December 26, 2022, 10:57 PM
I have additional questions:
1. When red team skip turn, it count as move or not?
2. Red worms must survive both, or one, or no need?
Title: Re: Challenge #806, Multikill Puzzle #2
Post by: kirill470 on December 27, 2022, 06:51 AM
Dr Abegod, you need to confirm the replays in your challenge so that they do not remain on moderation
Title: Re: Challenge #806, Multikill Puzzle #2
Post by: Zalo the moler on December 27, 2022, 09:48 AM
Are you sure water shouldn't be 1 pixel higher for this riddle to work? That's the only thing that stops me from completing it in 3 moves.
I am Absolutely sure.   ;) I would like to see your attempt though

Could I upload it here? It's a failed 3 turns completion anyway. Maybe it could give inspiration to somebody.
Title: Re: Challenge #806, Multikill Puzzle #2
Post by: Dr Abegod on December 27, 2022, 12:50 PM
I have additional questions:
1. When red team skip turn, it count as move or not?
2. Red worms must survive both, or one, or no need?
It should be clear from the description. Using skip is using a turn, and survival doesn't matter.

So you have completed "level 2". A nice solution! gj :)
Title: Re: Challenge #806, Multikill Puzzle #2
Post by: Dr Abegod on December 27, 2022, 12:51 PM
Are you sure water shouldn't be 1 pixel higher for this riddle to work? That's the only thing that stops me from completing it in 3 moves.
I am Absolutely sure.   ;) I would like to see your attempt though

Could I upload it here? It's a failed 3 turns completion anyway. Maybe it could give inspiration to somebody.
You can submit your attempt to the challenge. If you kill all blue worms in 4 turns or more, you will still get 2 points.
Title: Re: Challenge #806, Multikill Puzzle #2
Post by: KoreanRedDragon on December 27, 2022, 02:53 PM
I think I see exactly what Zalo means by the water needing to be a pixel higher in order for a very neat 3-turn solution to work, haha. Pretty sure I've found the same one. I'll just submit it so you can see.
Title: Re: Challenge #806, Multikill Puzzle #2
Post by: Zalo the moler on December 27, 2022, 05:46 PM
I think I see exactly what Zalo means by the water needing to be a pixel higher in order for a very neat 3-turn solution to work, haha. Pretty sure I've found the same one. I'll just submit it so you can see.

I will actually upload it here because I am permanently stuck here. I don't wanna ruin anybody's fun of solving the riddle, but I think the real solution is somewhere completely different anyway. But yeah, if water was 1 pixel higher, my attempt would work out.
Title: Re: Challenge #806, Multikill Puzzle #2
Post by: Dr Abegod on December 27, 2022, 06:28 PM
Nicely executed, both Zalo and KRD. I intendedly made the water level just high enough so that the grave hole is not enough.

Hint: most weapons damage both terrain and worms, and we just need a tiny bit of terrain damage
Title: Re: Challenge #806, Multikill Puzzle #2
Post by: MonkeyIsland on December 27, 2022, 07:50 PM
@Dr Abegod,

The records say 1s, 2s, 3s which stands for seconds. You could have them as 20 points, 15 points and 10 points as you described in the challenge description.

To do that:
In the challenge edit page, use "points" for unit and "Highest" for Records/Times Order. Then edit records and give players 20points, 15points 10points etc...
Title: Re: Challenge #806, Multikill Puzzle #2
Post by: Danger135 on December 27, 2022, 07:58 PM
I think that is possible kill 3 blue worms in first turn. But how to kill the last one then, is hard question.
Title: Re: Challenge #806, Multikill Puzzle #2
Post by: Dr Abegod on December 27, 2022, 09:17 PM
@monkeyisland
Thanks, I changed it now. I had myself confused about the point system for a moment :p
Title: Re: Challenge #806, Multikill Puzzle #2
Post by: Zalo the moler on December 28, 2022, 12:43 AM
Hint: most weapons damage both terrain and worms, and we just need a tiny bit of terrain damage

Sure, I could make my 2nd worm "skip" #2 turn. Then do the same dynamite in turn #3, and then finish off my red worm in #4 turn with Uzi to him & ground under him, but that would mean I did the challenge in 4 turns, not 3. I guess I am missing something... Hmm... I guess my brain can't do any better than that. Have fun solving the riddle, guys!
Title: Re: Challenge #806, Multikill Puzzle #2
Post by: Danger135 on December 28, 2022, 11:40 AM
I have theory how to do it in 3 turns, but I am not sure if is it possible that way. It is for 100 attempts... really, tell me who of that winners used tool-assisted game for found solution?
Title: Re: Challenge #806, Multikill Puzzle #2
Post by: KoreanRedDragon on December 29, 2022, 02:15 AM
Alright, found an actual 3-turner now, perhaps lightly inspired in some ways by things discussed with Senator. It's different in a few pretty relevant ways from his own solution though, so I'm happy enough with it. It's not really the solution I was initially going for, but that one might straight up be impossible, haven't found a way to get it to work yet. And certainly that one would be less repeatable, what with probably having to do the jump into the dyna explosion and such. So this is cleaner, plus it makes use of the thing that Abegod said about weapons dealing damage to both worms and terrain...

Oh yeah also, I did eventually watch your almost solution, Zalo. You're a crazy f@#!er, that's not repeatable at all! But really nice idea anyway, the way you found the path into the tunnel.
Title: Re: Challenge #806, Multikill Puzzle #2
Post by: Zalo the moler on December 29, 2022, 04:13 AM
Oh yeah also, I did eventually watch your almost solution, Zalo. You're a crazy f@#!er, that's not repeatable at all! But really nice idea anyway, the way you found the path into the tunnel.

For a few days I thought that it was what everybody was doing all this time  :P
Title: Re: Challenge #806, Multikill Puzzle #2
Post by: Dr Abegod on December 29, 2022, 12:28 PM
Nice job guys! The four 3-point solutions are kind of similar, but they still have their own unique peculiarities. The 2-point solutions are nearly identical.


I added one more prize: by getting 3 points you also get permission to see the other 3-point solutions before the puzzle expires. Just write to me here or (preferably) on discord.
Title: Re: Challenge #806, Multikill Puzzle #2
Post by: Danger135 on December 29, 2022, 01:52 PM
Nearly identical... can you tell me atleast if dynamite was used in first or second red turn?
Title: Re: Challenge #806, Multikill Puzzle #2
Post by: Dr Abegod on December 29, 2022, 04:42 PM
Nearly identical... can you tell me atleast if dynamite was used in first or second red turn?
All 2-point solutions use dynamite in the first turn, but none of the 3-point solutions do that.
Title: Re: Challenge #806, Multikill Puzzle #2
Post by: Danger135 on December 29, 2022, 11:03 PM
Nearly identical... can you tell me atleast if dynamite was used in first or second red turn?
All 2-point solutions use dynamite in the first turn, but none of the 3-point solutions do that.
OK thanks, so my bloody theory was right. I did it in 3 turns yet.

TIP for others: Set lower resolution (800x600 on 1920x1200 screen) for pixel-precise work, worms are then really big. For training is hell start always from begin and placing 6 worms, so I placed only 2 worms on part which wanted training, it was much faster. Stopped replay where I did part of it, make screenshot and resize image to even bigger helps too for repeat it again.  :)

TIP2: Uzi here do 50 health points damage, same as in mole or intermediate. Why I though it is less in normal schemes?
Title: Re: Challenge #806, Multikill Puzzle #2
Post by: Danger135 on December 30, 2022, 09:35 AM
Why I have Map Points 0 when others have 20?
Title: Re: Challenge #806, Multikill Puzzle #2
Post by: MonkeyIsland on December 30, 2022, 11:59 AM
You had submitted a duplicate record and it confused the system. It's fixed.
Title: Re: Challenge #806, Multikill Puzzle #2
Post by: Danger135 on December 30, 2022, 04:05 PM
Duplicate? One was kill in 4 turns, another in 3 turns.
It looks like almost each 2pts records was upgraded to 3pts.  ;D  That hint was evidently helpful.  8)
Title: Re: Challenge #806, Multikill Puzzle #2
Post by: Dr Abegod on January 20, 2023, 02:07 PM
Thanks to everyone who tried. Replays are now available to everyone. New Multikill puzzle coming soon!

Title: Re: Challenge #806, Multikill Puzzle #2
Post by: Zalo the moler on January 20, 2023, 02:46 PM
Does it even count as a kill if there is nobody alive? isn't it just a mass suicide? I mention that because the announcements in the top of the screen don't exactly recognise such moves as "kill"

If the main player is dead a few seconds before their enemy is, and later the enemy somehow lands to water because of grave boom... and no one is alive... then it feels like the enemy died... natural death  ??? rather than was killed

and when exactly do your worms become the "killers" if they non-existent and are dead before their victim is.
Title: Re: Challenge #806, Multikill Puzzle #2
Post by: Korydex on January 20, 2023, 04:35 PM
Love how first 6 solutions are all atleast a bit different from each other :)
Title: Re: Challenge #806, Multikill Puzzle #2
Post by: pavlepavle on January 20, 2023, 05:02 PM
Yea nice one Abegod and nice solutions guys! That hint about not using dynamite first turn helped a lot  ;D
I was trying to replicate this TA solution, but couldnt get it to work
Title: Re: Challenge #806, Multikill Puzzle #2
Post by: Danger135 on January 20, 2023, 07:14 PM
@Zalo: I was asked same before, if my worms need stay alive. They said it do not matter.
Title: Re: Challenge #806, Multikill Puzzle #2
Post by: Danger135 on January 20, 2023, 07:27 PM
hmmmm.... I see I was uploaded wrong replay. This is v2, where Pixie suicide at end (poor Pixie...), but I wanted upload v1 where Pixie survived.   :-X
btw who want see it online live, I can repeat it.  :P
Title: Re: Challenge #806, Multikill Puzzle #2
Post by: Danger135 on January 21, 2023, 01:07 AM
Yea nice one Abegod and nice solutions guys! That hint about not using dynamite first turn helped a lot  ;D
I was trying to replicate this TA solution, but couldnt get it to work
I was trying this same way, but red worm after dynamite has much more than 6 HP. Now I hear that red worm used backflip jump before dynamite exploded, so he fly higher and have more damage by fall. And I don't think about use uzi of that way too. But as we see, it was possible too. ToolAssist....