The Ultimate Site of Worms Armageddon
One-Boards => Challenges Comments => Topic started by: Triad on March 01, 2024, 03:03 PM
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A new Darts challenge after a long time! Well, not the kind of Darts challenge we're used to ;D
Being able to hit Bullseye is not enough for this challenge, you need to be able to hit every single target!
I submitted an example run, you can use it as a reference.
Good luck everyone!
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Júúúúúú, it looks be interesting. :-*
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GJ and lol'd @ the team names xD
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Land on target and then drill it manually in next turn counts too?
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Error! Drill do not work! Any idea why?
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Great run SiD! Also, it's a very good idea to use a second team with 7 worms and surrender. Saves you the trouble of using Select Worm.
Danger135, your run has been removed, because you violated two rules:
- You did not attach your rope to the hill's top (the green part if you're using the left hill) on some of your shots (including on a killshot).
- You closed your drill within the Fort.
Land on target and then drill it manually in next turn counts too?
No, it does not. Also, you only land on the target when you close the drill, which is forbidden. Read the rules again:
- Attach your Rope to the hill's top.
- Do not disable the Drill under any circumstances. This rule ensures the attacker worm cannot halt within the enemy fort, or take any damage.
Error! Drill do not work! Any idea why?
Unless you're using the wrong scheme, I assume it's because of the angle; straight shots tend to go over the worms' head (although it still makes a drilling sound)
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Okay, got it. Top+drill... I was confused by normal darts where no need attach rope to top, but anywhere.
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There are plenty Darts map with specific places to attach rope, but yeah, no worries, plenty time to retry. :)
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Nice, your new run is approved @Danger. By the way, you can use two teams like your previous run (or like SiD's run), if that is easier for you.
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Do not disable the Drill under any circumstances. This rule ensures the attacker worm cannot halt within the enemy fort, or take any damage.
Cannot... But my attacker worm halted and died on enemy fort anyway. How is that possible? Teleport to back at base is count as turn too?
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Cannot... But my attacker worm halted and died on enemy fort anyway. How is that possible? Teleport to back at base is count as turn too?
If you somehow managed to do that, you can start with more than 1 attacker worm (but still with 7 defender worms). If one attacker dies, start using the other one.
I will check the replay later.
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Yeah, just watched the replay. Unfortunately, it's not valid, since you had to take one of the defender worm out of the fort.
I don't know how you managed to get your own worm killed, but it seems possible, yeah.
You can use two teams: One team with 7 defender worms (use surrender with this team), and another team with 2-3 attacker worms on the hill's top. That way, even if you managed to get your attacker worm killed, you can continue.
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I don't know how you managed to get your own worm killed
for Danger, its called Dangerously noob 8) =D
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for Danger, its called Dangerously noob 8) =D
YOU! It is scheme or weapons error, when ... ... ... Look replay. I did all what rules said!
BTW 6 turns anyone? It is not hard when kill top worm + bounce of wall and kill bottom worm too.
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BTW 6 turns anyone? It is not hard when kill top worm + bounce of wall and kill bottom worm too.
Huh, is that possible? Didn't know.
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When we will see Lupastic’s skilled record? :D
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So Ima noob and that chicken even don't played. :-X
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Damn, a near perfect record by SiD. Good job man!