The Ultimate Site of Worms Armageddon

Cups and Tournaments => Cups and Tournaments Games Comments => Topic started by: Zalo on December 07, 2014, 11:10 PM

Title: Game #181651, reported by Chelsea
Post by: Zalo on December 07, 2014, 11:10 PM
3rd game - 3:00 time

THIS is the reason why this scheme sucks. :/ Chelsea made just an enormous number of mistakes and wasted turns... I guess u can be a player like that if one of ur first crates is donkey ^ ^

no offence, just saying my opinion
Title: Re: Game #181651, reported by Chelsea
Post by: Chelsea on December 07, 2014, 11:25 PM
haha :D

maybe mistakes, maybe wasted turns, but i won XD I prefer to play with lucky donkey than with f@#!ing powerfully cluster, nade, zook, mortar, banana, shotgun :D IMO this scheme is less lucky than Dmitry's one :)
+ super weapons FTW :)
Title: Re: Game #181651, reported by Chelsea
Post by: Zalo on December 08, 2014, 12:25 AM
the best and the most fair scheme for molers is Tus / Mycy one because of my subjective reasons :) Plz read it only if u have a lot of free time :( :( imma not pushing anyone

Spoiler! View
- game is tough cuz all weapons are powered , so if you lack in concentration, u will just get serious consequences. In warg, You may just find Holy/sheep/dyna, the enemy will find weak shit-like granades, shit-like shotgun, shit-like cluster. And you will always be able to reach him no matter if u care about your position or not = CASUAL game

- 2x LG so that u use them whenever you can. Imagine having 2x ropes in t17. It's damn lame = CAUSAL game

- Super weapons... ye... u worked so hard to get your position on the top, u have less weapons in comparision to the enemy, You tried to cut off the way many times with many sacrifices, and you are dead from random-shit Armageddon/French Sheep. The same is with the worms under who worked so hard on their tunnels and they die from random-shit Nuclear test/Earthquake = mega CASUAL game

- moles are weak, ye... casual again. If you look at my games I must have 98% precision when it comes to mole stuff in order to improson the enemy or to free my own worm (since the mole has to go through cave's edge). And also the strong mole is a good alternative for u to do a basic defence in case of encounter. That gives you at least SOMETHING if the enemy teleports to u with cows. In warg scheme u are not able to defend yourself, you are just in the hands of the crates = CASUAL

- Fast flood makes you in rush. You can't even focus on attacks, but u must choose down worms to avoid water, u can't plan your way out with connecting your worms, u must just rush to escape from water, while the enemy above may push u to upcoming water easily whenever it's u have difference between turns ;/ = CASUAL

- 10 min of Worm Select... Maybe how about 40 minutes of Worm Select? how can a game be so damn easy? You don't even have to plan the order of worms, You lose the ability to use Worm Select when it's practically over when it comes to the game = CASUAL

btw, in strong weap scheme u can hide from Clusters and survive since ur worms are 200 hp. If you hide well (like in the edge between the end of the cave and the small girder) then it takes max ~62 hp . To sum up, the game which doesn't forgive mistakes, and which have more predictable/ less random weapons is a good game IMO
Title: Re: Game #181651, reported by Chelsea
Post by: Chelsea on December 08, 2014, 07:20 AM
the best and the most fair scheme for molers is Tus / Mycy one because of my subjective reasons :) Plz read it only if u have a lot of free time :( :( imma not pushing anyone

Spoiler! View
- game is tough cuz all weapons are powered , so if you lack in concentration, u will just get serious consequences. In warg, You may just find Holy/sheep/dyna, the enemy will find weak shit-like granades, shit-like shotgun, shit-like cluster. And you will always be able to reach him no matter if u care about your position or not = CASUAL game

- 2x LG so that u use them whenever you can. Imagine having 2x ropes in t17. It's damn lame = CAUSAL game

- Super weapons... ye... u worked so hard to get your position on the top, u have less weapons in comparision to the enemy, You tried to cut off the way many times with many sacrifices, and you are dead from random-shit Armageddon/French Sheep. The same is with the worms under who worked so hard on their tunnels and they die from random-shit Nuclear test/Earthquake = mega CASUAL game

- moles are weak, ye... casual again. If you look at my games I must have 98% precision when it comes to mole stuff in order to improson the enemy or to free my own worm (since the mole has to go through cave's edge). And also the strong mole is a good alternative for u to do a basic defence in case of encounter. That gives you at least SOMETHING if the enemy teleports to u with cows. In warg scheme u are not able to defend yourself, you are just in the hands of the crates = CASUAL

- Fast flood makes you in rush. You can't even focus on attacks, but u must choose down worms to avoid water, u can't plan your way out with connecting your worms, u must just rush to escape from water, while the enemy above may push u to upcoming water easily whenever it's u have difference between turns ;/ = CASUAL

- 10 min of Worm Select... Maybe how about 40 minutes of Worm Select? how can a game be so damn easy? You don't even have to plan the order of worms, You lose the ability to use Worm Select when it's practically over when it comes to the game = CASUAL

btw, in strong weap scheme u can hide from Clusters and survive since ur worms are 200 hp. If you hide well (like in the edge between the end of the cave and the small girder) then it takes max ~62 hp . To sum up, the game which doesn't forgive mistakes, and which have more predictable/ less random weapons is a good game IMO


you told what you think, i told what i think, and it's all xD i won't change my mind about mole schemes xD I still think scheme by warg is best mole scheme  ;D