The Ultimate Site of Worms Armageddon
Cups and Tournaments => Cups and Tournaments Games Comments => Topic started by: TheWalrus on October 23, 2015, 03:45 PM
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Solid game enjoyed watching :D Tough break at end WG
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Solid game enjoyed watching :D Tough break at end WG
I was rly confused at first by the map
But then wg got guf-blocked at the end.
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Solid game enjoyed watching :D Tough break at end WG
I was rly confused at first by the map
But then wg got guf-blocked at the end.
WG did 1/2 of what he needed to do to win. Just needed to get closer to mine and sg it down hole, instead of panic shooting the other direction, but it still would have been tight. It was a sick mine, not only the placement, but because it blocked the tunnel. Shotgun the only real choice besides double mining or placing a grenade, both risky endeavors. I actually did a re-enactment afterwards just because I was curious, and I would have lost that game too. My solution came up 1 pixel short of the finish drain :)
So honestly, more of a good mine than a bad final turn I would say.
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Solid game enjoyed watching :D Tough break at end WG
I was rly confused at first by the map
But then wg got guf-blocked at the end.
WG did 1/2 of what he needed to do to win. Just needed to get closer to mine and sg it down hole, instead of panic shooting the other direction, but it still would have been tight. It was a sick mine, not only the placement, but because it blocked the tunnel. Shotgun the only real choice besides double mining or placing a grenade, both risky endeavors. I actually did a re-enactment afterwards just because I was curious, and I would have lost that game too. My solution came up 1 pixel short of the finish drain :)
So honestly, more of a good mine than a bad final turn I would say.
Actually I could escape from that mine as I said.. just go down go back and jump and then continue... but ofc. I screw it... D: I could win if wasn't fail so ridiculously actually but happens...
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