Forums
October 24, 2017, 02:05 AM

Author Topic: How tournaments work  (Read 1790 times)

0 Members and 1 Guest are viewing this topic.

Offline MonkeyIsland

How tournaments work
« on: March 24, 2011, 07:59 AM »
It seems like some people have confused the concept of tournaments with the way cups work. I'll try to explain the tournaments.

Like any other tournament you have seen on WN, TUS tournaments works the same. It means that when a time for a tournament is set, people gather at that time in a specific channel, and play their games. You don't have to find your opponent to play your games, because everybody is in channel at the time of the tournament.

Now in most of the tournaments other than TUS, there's a mod in channel which players will pm their name to. The mod gather the names, pair them with a pairing tool program and then announces the pairs in the channel.
on TUS tournaments, each tournament has a page, so when the time of the tournament has come, instead of sending PM to the tourney mod, you simply visit the tournament page and click on "join" button. This has many benefits such as:

  • No one will bug the mod to ask him questions like "Players list?" or "Am I in? did you get my pm?" because everything is getting recorded in the tournament page on TUS. So the only thing mod does at this stage is to announce that tournament url in the channel.
  • No one will get faked because you need to be signed in on TUS to be able to join the tournament.

After the players has joined, the mod clicks on the pair button and the system pair the players randomly. Again people do not need mod to announce the pairs, because they can visit the tournament page to see who's their opponent. Benefits:

  • Players can clearly see their way through the tournament.
  • Mods can't cheat with pairings. TUS pairing system is automatically doing the job.

After you play your first game/round, you visit that tournament page and report the game. when you're done reporting, you tell the mod, so that he/she can proceed you to the next round. Benefits:

  • Replays doesn't get lost. Because you report them right after the game.

At this stage the mod's job is to proceed players to the next round or deal with their possible complaints.
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. There's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

Offline franz

Re: How tournaments work
« Reply #1 on: March 24, 2011, 12:08 PM »
mods must watch every replay before proceeding?

or what if you proceed the wrong player.. is there undo?

tus tournaments sound cool ;] random pairings might sometimes be unfair.. but you made it simple to code this way I bet.

Offline TheKomodo

Re: How tournaments work
« Reply #2 on: March 24, 2011, 12:18 PM »
It's a great system, good job MI, but I prefer to host and MOD my a2b Tournaments live myself the old fashioned way, makes me feel prouder if you know what I mean?

I'll use this for other Tournaments though :)


https://www.tus-wa.com/files/file-1235/

"i have found STRainedGRoiN's flags and graves to be useful even for making music. now i can't even imagine creating a song without using content from this pack. 11/10"

Offline Crazy

Re: How tournaments work
« Reply #3 on: March 24, 2011, 12:58 PM »
Thanks for explaining it like this MI (for all slow-brainers like myself xD) :)

Offline Rodent

Re: How tournaments work
« Reply #4 on: March 24, 2011, 01:26 PM »
Hmmmm... awesome! I thought it gonna work different... I like this way! :D

Offline Husk

Re: How tournaments work
« Reply #5 on: March 24, 2011, 01:41 PM »
Yep, sounds good