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September 16, 2019, 09:09 PM

Author Topic: Big Rope Race Generator (BRRG)  (Read 464 times)

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Big Rope Race Generator (BRRG)
« on: June 03, 2019, 06:28 PM »
Big Rope Race Generator (BRRG)

Some of you on Discord may already know that I've been working on a Big Rope Race generator, which I'm just calling BRRG. I thought it was time to make a topic to keep everything in one place, so here it is. I can't promise that I'll be regularly updating it. That depends on whether I feel like prioritising it over other projects. Suggestions are welcome, but it's probably already on my to do list :) Maybe I'll tidy that and add it here at some point. If you think you've encountered a bug, feel free to let me know and post the steps taken to reproduce it.


Download

https://www.tus-wa.com/files/file-1784/


Dependencies

It's a Windows application that requires .NET Framework 4.5.2 or greater to run.


Changelog

2019-07-30:
    -Added embedded arrow options. These include: type, outline colour, interior colour, and arrow colour.
    -Added buttons to open and save the configuration. Some example files are included in the "Configurations" directory.
    -Added a menu strip with "File", "View", and "Help" menus.
    -Added the ability to expand and collapse each group of UI controls.
    -Added units to the UI labels where necessary.
    -Added icons to the "Generate" and "Export" buttons.
    -Added status bar messages for: opening a configuration, saving a configuration, loading a background, removing a background, and exporting a map.
    -Added a "Changelog.txt" file.
    -Changed the default border outline colour and wall outline colour.
    -Changed the "Save" button to an "Export" button to prevent ambiguity with the button to save the configuration.
    -Moved the version and author text from the status bar to the "About" message in the "Help" menu.
    -Fixed a bug where using an odd cell size could cause gaps in the walls.
    -Fixed a bug where the background tiling was offset if padding was required at the top of the map to ensure the map height was divisible by 8.

See the "Changelog.txt" file for the full changelog.

« Last Edit: July 30, 2019, 12:41 PM by LEGi0N »

Offline Xrayez

Re: Big Rope Race Generator (BRRG)
« Reply #1 on: June 03, 2019, 06:59 PM »
Looks good!

Found a bug: when start and end match, the generator produces a solid map without any track. Should probably just disable duplicate options in UI.

Re: Big Rope Race Generator (BRRG)
« Reply #2 on: June 03, 2019, 07:12 PM »
Looks good!

Found a bug: when start and end match, the generator produces a solid map without any track. Should probably just disable duplicate options in UI.

Thanks. Yes, that result was intentional. It made sense to me, since that's what the user asks for :P GIGO
Good idea though. I'll test making it impossible to select the same ones in the UI.

Offline Kaleu

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Re: Big Rope Race Generator (BRRG)
« Reply #3 on: June 05, 2019, 03:13 AM »
What a blessed tool man, made me grow more interest in big rr, thank you!  :)
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Offline j0e

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Re: Big Rope Race Generator (BRRG)
« Reply #4 on: June 10, 2019, 04:15 AM »
Wow, this program is great! Makes really nice maps with default settings. Love the option to load your own texture image.
Is adding arrows on your to-do list? I tend to minimize after a while, and lose track of which direction to go.

Re: Big Rope Race Generator (BRRG)
« Reply #5 on: June 10, 2019, 12:21 PM »
Wow, this program is great! Makes really nice maps with default settings. Love the option to load your own texture image.
Is adding arrows on your to-do list? I tend to minimize after a while, and lose track of which direction to go.

Thanks. Yes, I will try to add an option for arrows in the next update. In the meantime, there are directional wall outline options as one method for determining the direction.

Offline j0e

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Re: Big Rope Race Generator (BRRG)
« Reply #6 on: June 11, 2019, 04:46 AM »
Wow, this program is great! Makes really nice maps with default settings. Love the option to load your own texture image.
Is adding arrows on your to-do list? I tend to minimize after a while, and lose track of which direction to go.

Thanks. Yes, I will try to add an option for arrows in the next update. In the meantime, there are directional wall outline options as one method for determining the direction.
Holy crap, I just realized you can scroll down - there's way more options than I thought. Really very nice work mate.

Offline Sensei

Re: Big Rope Race Generator (BRRG)
« Reply #7 on: June 11, 2019, 10:02 AM »
Last time I've uploaded custom image it didn't work great cause black from the pic was making holes in map.
Hope you did that black color customization in coding of a program, forgot to test it when I downloaded latest update.

Great work once again man!
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Re: Big Rope Race Generator (BRRG)
« Reply #8 on: June 11, 2019, 11:14 AM »
Last time I've uploaded custom image it didn't work great cause black from the pic was making holes in map.
Hope you did that black color customization in coding of a program, forgot to test it when I downloaded latest update.

Great work once again man!

Thanks. Yes, that was fixed in the previous version. Any black in the background images (or start and finish text) is automatically replaced with #000001 to prevent worms being able to move through it.

Re: Big Rope Race Generator (BRRG)
« Reply #9 on: July 30, 2019, 01:08 PM »
Trapezium 2 arrows  :-*

Awesome work.

Re: Big Rope Race Generator (BRRG)
« Reply #10 on: July 30, 2019, 01:15 PM »
Trapezium 2 arrows  :-*

Awesome work.

Thank you. That's my favourite arrow type as well. Inspired by your "21 Shades of Grey" map  :)

Offline Sensei

Re: Big Rope Race Generator (BRRG)
« Reply #11 on: July 30, 2019, 01:38 PM »
Trapezium 2 arrows  :-*

Awesome work.

Thank you. That's my favourite arrow type as well. Inspired by your "21 Shades of Grey" map  :)

Lol. I'm just playing 21 shades of grey with sir-j.
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