Maybe put a timestamp on every generated map in next patch? Under "Start" for example. Dunno how hard this would be to implement but it shouldn't be difficult right!? Date/hour/timezone..
Anyway, it's cool feature and it will help stopping fights between opponents while doing competitive match. Something like: "fk off, you've been practicing on this map until you started playing it with eyes closed" and similar..
Hmm, I could definitely add an option for entering free text, so you could write a timestamp there. However, I'm not sure specifically putting a timestamp would prevent someone determined from just modifying a map using other software to put in any timestamp they want. Or they could just change their PC time before generating it. Regardless, the next version is actually coming out sometime this week hopefully, so it won't make it into that version.
If anyone is interested, it's actually possible for 2 players to fairly generate a map together that neither of them have played before. It just uses a little cryptography. Here are the steps:
1. Agree on all settings for the BRRG apart from the seed.
2. Both players pick a random number between 1 and 1,000,000 (for example).
3. Both players create a SHA256 hash of their number. First add a salt to the number. This is just any random text. For example, make "123" become "123|Ksj4ofmrnvm4ifmwk45n" then generate the hash. There are plenty of online sites to do this.
4. Both players send each other their hash.
5. Once each player has sent their own hash and received the other players hash, they are free to send each other their salted random number (for the example above, this would be "123|Ksj4ofmrnvm4ifmwk45n"). Now each player can check that the hash they received before matches the salted random number they receive. This prevents either player from switching it.
6. Sum both random numbers together (and subtract 1,000,000 if the sum is greater than 1,000,000) then use this as the seed for BRRG. Since both players have the seed, they can both generate the map. The player who isn't hosting can check that the host is using the same map by visual inspection.
It may seem a little complex and take a few minutes, but I don't know another way of doing it fairly, if that's what both players want to achieve.
Edit: In practice (and because I doubt many people will do the above), it is sufficient for each player to think of 4 random digits and send to the other player. These can then be concatenated to generate the seed. However, this only works if players are going to send their digits within a few seconds of each other. Otherwise, whoever receives first can start testing different values for their own digits to find a seed they like. Note that this method only works with concatenation and not the sum method mentioned above, since with that method someone could know a good seed in advance and do a quick calculation to ensure they get it.