I wanted to get into coding by doing this easy Wormkit module called wkSoundbankFix.
What is wkSoundbankFix?
wkSoundbankFix is a Wormkit module that temporarily fixes soundbank issues such as:
. Making Goaway, Leavemealone in the same pool as Illgetyou,Youllregretthat, and Justyouwait.
. Amazing and Excellent are played when your enemy gets more than max damage (by Fall Damage and Fire.) and/or kill multiple worms that are not your team. (applies to the 1st way to play Amazing.) (May pick 2nd option if 1st is impossible.).
. Brilliant and Perfect are played when you do maximum damage by normal means (Fall Damage and Fire doesn't count.).
. Grenade is now gonna be played when you throw a grenade.
. Ouch is played when you get fall damage.
. Laugh will also be applied to collecting crates.
. Uhoh is in the same pool as whatthe, runaway, and takecover.
I've hit a road bump in doing this project, these issues are:
. Making the Wormkit module
. Finding where worms sounds are played in the assembly code/source code.
If you can help me with these issues it would help a lot.