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Author Topic: wkSoundbankFix concept and help.  (Read 2207 times)

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Offline Thewolensheep

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wkSoundbankFix concept and help.
« on: May 10, 2018, 03:14 AM »
I wanted to get into coding by doing this easy Wormkit module called wkSoundbankFix.
What is wkSoundbankFix?
wkSoundbankFix is a Wormkit module that temporarily fixes soundbank issues such as:
. Making Goaway, Leavemealone in the same pool as Illgetyou,Youllregretthat, and Justyouwait.
. Amazing and Excellent are played when your enemy gets more than max damage (by Fall Damage and Fire.) and/or kill multiple worms that are not your team. (applies to the 1st way to play Amazing.) (May pick 2nd option if 1st is impossible.).
. Brilliant and Perfect are played when you do maximum damage by normal means (Fall Damage and Fire doesn't count.).
. Grenade is now gonna be played when you throw a grenade.
. Ouch is played when you get fall damage.
. Laugh will also be applied to collecting crates.
. Uhoh is in the same pool as whatthe, runaway, and takecover.

I've hit a road bump in doing this project, these issues are:
. Making the Wormkit module
. Finding where worms sounds are played in the assembly code/source code.
If you can help me with these issues it would help a lot.
« Last Edit: May 10, 2018, 03:26 AM by TheCrazedGuy »
Creates soundbanks and other s!@t.

Offline Thewolensheep

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Re: wkSoundbankFix concept and help.
« Reply #1 on: May 10, 2018, 01:35 PM »
I wanted to get into coding by doing this easy Wormkit module called wkSoundbankFix.
What is wkSoundbankFix?
wkSoundbankFix is a Wormkit module that temporarily fixes soundbank issues such as:
. Making Goaway, Leavemealone in the same pool as Illgetyou,Youllregretthat, and Justyouwait.
. Amazing and Excellent are played when your enemy gets more than max damage (by Fall Damage and Fire.) and/or kill multiple worms that are not your team. (applies to the 1st way to play Amazing.) (May pick 2nd option if 1st is impossible.).
. Brilliant and Perfect are played when you do maximum damage by normal means (Fall Damage and Fire doesn't count.).
. Grenade is now gonna be played when you throw a grenade.
. Ouch is played when you get fall damage.
. Laugh will also be applied to collecting crates.
. Uhoh is in the same pool as whatthe, runaway, and takecover.

I've hit a road bump in doing this project, these issues are:
. Making the Wormkit module
. Finding where worms sounds are played in the assembly code/source code.
If you can help me with these issues it would help a lot.
Just to let you know that max damage means the max damage a weapon can do which means you have to be pixel perfect so the rarity is dependent if you can make pixel perfect shots.
Also one feature I'll take from Worms: The Directors Cut is  having more instances of one sound like explosion4,5,6,etc.
. Nooo is also played when a enemy worm or your team's worm drowns.
. The old use of grenade being played will be a customizable option.
Creates soundbanks and other s!@t.

Offline SolidSunny954

Re: wkSoundbankFix concept and help.
« Reply #2 on: May 16, 2018, 12:40 AM »
thats a really good idea

Offline Thewolensheep

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Re: wkSoundbankFix concept and help.
« Reply #3 on: January 11, 2020, 12:49 AM »
Coming back to this.

I renamed wkSoundbankFix to wkWormTalk. wkWormTalk is a Wormkit module that makes uses of unused soundbank files by doing things such as:
. Making Goaway, Leavemealone play after Prodding an enemy worm.
. Amazing and Excellent are played when you kill multiple enemy worms.
. Brilliant and Perfect are played when you collect a crate with a superweapon in it.
. Grenade is now gonna be played when you throw a grenade.
. Ouch is played when you get fall damage.
. Uhoh is played when you are about to damage your own teammates.
if i can't make this module, then this will be used for my concepts.
« Last Edit: January 11, 2020, 12:52 AM by Thewolensheep »
Creates soundbanks and other s!@t.

Offline skel39eek66

Re: wkSoundbankFix concept and help.
« Reply #4 on: May 19, 2020, 06:50 AM »
Hm, that's interesting...  :)  I long wanted so that said "Amazing" or "Brilliant". I will follow this master piece!

Offline Edoardo Moretti

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Re: wkSoundbankFix concept and help.
« Reply #5 on: May 25, 2020, 06:17 PM »
. Making Goaway, Leavemealone play after Prodding an enemy worm.
. Amazing and Excellent are played when you kill multiple enemy worms.
. Brilliant and Perfect are played when you collect a crate with a superweapon in it.
. Grenade is now gonna be played when you throw a grenade.
. Ouch is played when you get fall damage.
. Uhoh is played when you are about to damage your own teammates.
I think Uhoh and Grenade will be good also if you are about to damage the enemy, just to give vibes for Worms3D fans.
Anyway, that's an interesting project.  ;D

Offline Tetriser

Re: wkSoundbankFix concept and help.
« Reply #6 on: May 22, 2021, 02:52 AM »
This concept needs to be an actual thing so badly, cannot wait to see how it goes

Offline nadiya8040

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Re: wkSoundbankFix concept and help.
« Reply #7 on: August 29, 2021, 12:25 AM »
+1, I really love to see someone actually make this module.

Oh, not only that, It may sounds kinda impossible but I wish the following related to Soundbanks modules...
  • A module about each worm would have seperate speechbank instead of team sharing speechbank. Maybe a part of feature for a bigger module called ExtendedTeamEditor.
  • A module to extend speechbanks with new custom lines (for example SoLong, Thisoneismine and more...), along with even unused ones like Amazing, Brilliant and Excellent.
« Last Edit: September 20, 2021, 10:01 AM by Orange_Ball »