Heya. How about making a movie maker for all Worms generations? Not for just your sticky 2nd Generation, but for 1st, 3rd, 4th, etc. This movie maker is titled Worms MC (Worms Movie Creator) The details are, as always, below:
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Have you ever wondered, what would happen, if Worms could create their own movie sheets easilly with their own cinema machine? Now you can get the answer. Worms MC will allow you to create Worms animations and movies without using any 3rd party software (Adobe Animate, Macromedia Flash) for free. It will have many features including, but not limited to: Multiple design themes (Reloaded, WMD, W4M, etc), DLC theme support, custom music and sound uploading, greater and more user-friendly GUI, advanced and friendly act scripting, and more). I'll explain everything about the structure of Worms MC step by step. So, let's begin:
1. Sprites and objects:
Nobody can't make an animation by using just pictures and not animated objects. The sprites are used in the objects, which are used in the animation. The sprites in Worms MC are stored in the .spr files, which are loaded when such a command is called. Examples of the sprite files: WormWMD.spr (Worms WMD Worm object sprite sheet), DrumReloaded.spr (Reloaded Oil Drum object sprite sheet), WCrateArmageddon.spr (Armageddon's Weapon Crate sprite sheet, BazookaW4M.spr (Bazooka Worms 4 Mayhem icon), etc. In order to load a sprite into the animation, the user has to create an object and load the wanted .spr file into it. Any object can have multiple sprite sheets used. Also, any object can use only the sprite sheets of its kind (for example, a Worm object can't use the Oil Drum sprite sheets.
2. Sounds:
Just like the sprites, the sounds in Worms MC are stored in unique files. For sounds, the file extension is .sndb. Examples of the sound files in Worms MC include: WMDSpeech.sndb (the speech used in Worms WMD), ArmageddonSFX.sndb (Worms Armageddon in-game sound effects), ReloadedSFX-FE.sndb (Reloaded frontend sound effects), etc. Also, like the sprites, the sounds can be used on diffrent objects, even these, which feature a sprite sheet, which isn't used in their respective games.
3. Dimensions:
The user can choose beetween the 2D, 2.5D and 3D dimensions. While this offers an unstoppable level of customization, don't get so unlimited about it. The 2D and 2.5D dimensions are cross-supporting beetween each other, while the 3D dimension can only support 3D sprites. Each dimension generates a random map of its kind once selected, and you can change it or upload the preset maps for this dimension easilly by using the Random Shift and Upload Custom command respectively. The 2.5D and 3D dimensions also support weather and day time, while the 2D dimension mostly focuses on cartoonish drop effects (as you have noticed while playing Worms Armageddon or any other 2D-dimensional game in the Worms series.
4. Scripting:
The Worms MC movie creator also offers advanced and friendly scripting, as opposed to its origin (Scratch). With Worms MC you can make any object do something unti something else is applied. An example of this action is like this: Action for object: *walk*, move: *20*, action for object *idle*. Each object has its own script set. For example, a Worm object has this script set: move *valve*, turn *direction* *valve*, tele x *valve*, tele y *valve*, action for object *valve* use item *inv valve*, item check *valve (if ommited, all items are checked)*, equip item *inv valve*, pick item *check type* *valve*, and so on.
5. Themes:
Not to be confused with Map Themes in the Worms games. The themes in Worms MC are stored in unique files, just like any other applicable stuff in Worms MC. The extension of the themes is .thm. Examples of the .thm files are: Armageddon.thm (the Worms Armageddon theme), WMD.thm (the Worms WMD theme), Revolution.thm (the Worms Revolution theme). Unlike separate stuff files (.spr and .sndb), the theme files come with a lock (you can't apply a sprite or a sound from Worms Revolution if you are using the Worms WMD theme, for example).
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I hope you'll make this tool for Worms movie making. (you remember the deal, right? I concept, you do). I'll see in the future, will you wake up from the Software sleeping and resume making it.