It would be great if WA integrated this module's functionality and had a separate volume control for music. Supporting other audio formats like .opus and .mp3 would be awesome as well, cutting down on the huge file sizes. Maybe one day
Using lossy compression destroys high-quality experience...
...anyway, I think the game's engine works smoother when it operates with uncompressed *.wav files...
You can always use some media player to play your favourite music in background, this solves the problem with pause between tracks and you can set your volume as you desire, so for me there's no sense of requesting any code changes in this area, while the guys have enough work with the updates and new features
Destroys the high-quality experience? It's lossy, yes, but you won't be able to tell the difference between the original WAV and a high bitrate (200KBs+) .opus file or 320Kbs MP3 file. Instead of having 1GB of WAV's, you can have <100mb .opus files.
Decoding MP3 or .opus in-game would place so little burden on your CPU, it's barely worth talking about, and it would decrease disk I/O.
Not priority change obviously, just nice to have.
I've already heard this before, for multiple times, but it all depends on what your ears are used to hear everyday, every time you're listening up some music, or even when you're watching a movies... (all sounds I hear, even those from movies, are at the highest quality possible, simultaneously pitched down in a real-time from 440 to 432 Hz, according to the "A4" note)
I can really hear and feel the difference, especially when I can turn subwoofer off hardware-side (I prefer hardware EQ, trying to avoid the software ones), because the biggest quality impact of lossy compression is noticeable through the high frequencies (like hi-hat, crash, hi-pitched piano or violin).
To be sure who's right you need to at least try a different way, not just repeating what others want you to think...
...did you know that standard cd-quality is some kind of compression already compared to analog audio sound from a vinyl or a good deck playing good quality tape? When you compare the sound spectrum you'll see how a digital sound got compressed.
Any further questions?