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Multiplayer kaos event

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Dream Trance:
Since regular events had not enough interest and there may be some activity boost after summer again I decided to come up with some changed formula involving more players at once.

A mass multiplayer kaos event with a minimum and a maximum amount of games played by certain player in 1v1v1 / 1v1v1v1 / 1v1v1v1v1 and 1v1v1v1v1v1v1 matches hosted and refereed by me with very advanced award point system which would rank players at the end of season.

The minimum amount of games played by certain player within a season would be 5 while maximum would be 10. Mass match requests would be arranged once this event will successfully start with players attending any of the 4 configurations as they happen (1v1v1 / 1v1v1v1 / 1v1v1v1v1 / 1v1v1v1v1v1), match request dates should be annouced some days earlier so everyone gets same chance of attending any match they want.

1v1v1 matches would be played with 6 worms per player AND would use relatively smallest point count for achievements
1v1v1v1 matches with 5 worms per player AND would use more attractive point system
1v1v1v1v1 matches with 4 worms per player AND would use even more attractive point system
1v1v1v1v1v1 matches with 3 worms per player AND would use most attractive point system as it's hardest to survive in this configuration at the end.

The penalty points in all matches would be applied for "shot-abl" rule abuse meaning that players can abuse it anyway, but will just get negative points for each abuse keeping in mind overall point count that matters most (will be announced if this will be successful enough.

The minimum amount of players for the event to start is 6. Grab your spot now.

More information soon, the event will start once there are 6 players (with the possibility for more throughout the event to make it attractive and not hermetic).

TheWalrus:
good, worms needs more ffa leagues imo

rU`:
Good job. All the best.

WTF-8:
1v1v1v1v1v1 Kaos? that sounds more like a big clusterf@#! than something competitive, no?

Hurz:
the host priority is fair but kills activity aswell

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