You can still turn off certain weapons using 3.8 schemes, and the game now provides more customization options than with the old RubberWorm.
For example, the Kaos Normal scheme currently used in HB replaces 60 seconds turn time with a 52 seconds turn (3 sec active hotseat with the ability to select worms + 5 seconds automatic retreat at the end of each turn). With the Pro version (based on your TUS upload), 45 sec turn + 5 active hotseat + 5 retreat. This diminishes the effect from double turn time crates. Auto-retreat with SDET is impossible in older versions of the game, even with PX.
No-crate probability is now tweakable separate from the 3 crate type probability bars. This means that you can make e.g. weapons or health crates fall more frequently while still ensuring that 1 crate is guaranteed to spawn each craterate cycle. (previously you had to max them out leaving no gaps on each of the bars.) Additionally, it eliminates the 1 in 100 chance of no crate falling due to rounding errors.
Kaos Normal in HB currently uses experimental probabilities with a higher chance of Weapons spawning and a turn total rate of 7~10 crates. Kaos Pro uses fixed 8 crates per turn with classic equal probabilities, no x2 damage or french strike.