I just played some "Kaos Normal" hosted by Hosting Buddy. Apparently it even had Damage*2 in it which is some kind of huge misunderstanding Seems like someone put some rubbish into Hosting Buddy and not the legendary kaos scheme.
This is intentional. The "Kaos Normal" and "Kaos Pro" schemes on HB are separate for the exact reason being that Kaos Normal is more suited for fast-paced casual play on WormNET. Kaos Pro does not have double damage.
I also shall remind you that the original ("legendary")
Kaos Scheme did not even tweak any utility probabilities and had both Damage*2 and Crate Showers and was played that way for years before the Kaos League.
Unfortunately most people are still not aware that the scheme requires playing multiple rounds to win and quit early - despite reducing the number of required wins in Kaos Normal from 3 to 2. That said, there are a few people who do host Kaos Pro lobbies sometimes.
I studied extended 3.8 settings, but I can't see a way to turn off certain super weapons as well as completely turn off double time.
Super weapons can be turned off in the same way as before 3.8 - by setting their delay to 255. In 3.8 you only need to set the delay, ammo does not need to also be set.
In 3.8, Damage*2 can also be turned off individually in the same way through delay. However, there are no unique crate-probability settings for utilities available at this moment. This feature was cut due to time constraints (until update 3.9), but you can still access the old
Kaosmods through the "RubberWorm" section. There is no kaosmod currently that completely disables double time. Kaosmod4 is currently used for the "Pro" scheme and kaosmod3 for the "Normal" scheme.
I would suggest experimenting with setting "No Crate Probability" (4th crate bar in scheme options) to 0 and then changing weapon and health crates to fall more often than utility crates - that could perhaps improve the balance of the scheme.