https://www.tus-wa.com/leagues/game-135314/
Please solve the problem to a moderator, in ttrr my time was 46.52 when touched with finish! impo time 45.92 when touched with the ceiling fly down lost second, when time to stop? When you touch finish, or Time stops when the accident?
are you serious? xDd
ttrr basics :o
Quote from: barman on January 13, 2013, 04:35 PM
ttrr basics :o
I am not sure what here are the rules...
Riviva, Impo has won.
I think Impo clearly win this one, but I'd also be interested in that rule, can't find it anywhere. What is the final time if the turn ends before touching finish?
Can someone show the rule that time is running out at the time of accident? sometimes a lot away from the finish...
Quote from: Riviva on January 13, 2013, 05:06 PM
Can someone show the rule that time is running out at the time of accident? sometimes a lot away from the finish...
Just watch TTRR Challenges records. Final time is when timer stops (or when you touch the finish without losing time counting). There's no such thing as adding extra seconds after timer is stopped for worm to touch the finish. It's been like this since forever.
That rule should be written somewhere tho, not everyone is an oldschool player. Also that tradition can lead to kinda slippery situations. For example, if Riviva' turn was only about 0.3 seconds longer than Impo's head crash. It wouldn't be really fair, imo.
If you can do a 46 on such a map, then you sure know also that you can end a map by crushing into the ceiling. Seriously everyone who played 2-3 TTRR's knows this is a valid way to finish a map. Don't have to be "oldschool" to know.
Quote from: chakkman on January 13, 2013, 05:25 PM
If you can do a 46 on such a map, then you sure know also that you can end a map by crushing into the ceiling. Seriously everyone who played 2-3 TTRR's knows this is a valid way to finish a map. Don't have to be "oldschool" to know.
In each league are different rules, Here such I was looking and did not find...
Quote from: Prankster on January 13, 2013, 05:19 PM
That rule should be written somewhere tho, not everyone is an oldschool player. Also that tradition can lead to kinda slippery situations. For example, if Riviva' turn was only about 0.3 seconds longer than Impo's head crash. It wouldn't be really fair, imo.
For me it's not a tradition that bunch of RRers in the past thought about and started spreading it. It's more like common sense here, because look - it's impractical to open the replay and count miliseconds frame by frame every time this situation occurs. And people usually finish their turns like that not due to mistake but it's planned to gain extra seconds.
Really, no need to add rule about it. :o
Quote from: Dulek on January 13, 2013, 05:29 PM
Quote from: Prankster on January 13, 2013, 05:19 PM
That rule should be written somewhere tho, not everyone is an oldschool player. Also that tradition can lead to kinda slippery situations. For example, if Riviva' turn was only about 0.3 seconds longer than Impo's head crash. It wouldn't be really fair, imo.
For me it's not a tradition that bunch of RRers in the past thought about and started spreading it. It's more like common sense here, because look - it's impractical to open the replay and count miliseconds frame by frame every time this situation occurs. And people usually finish their turns like that not due to mistake but it's planned to gain extra seconds.
Really, no need to add rule about it. :o
but should be...
sometimes you have to touch the inscription finish, but here I see that it does not matter how and where you land, only as quickly to the finish line...
no, its not even a rule, its the way ttrr plays, its like adding a rule that you need to collect crates on team17 or something, but its obvious you need crates to attack just as finishing turn
Quote from: Riviva on January 13, 2013, 05:28 PM
Quote from: chakkman on January 13, 2013, 05:25 PM
If you can do a 46 on such a map, then you sure know also that you can end a map by crushing into the ceiling. Seriously everyone who played 2-3 TTRR's knows this is a valid way to finish a map. Don't have to be "oldschool" to know.
In each league are different rules, Here such I was looking and did not find...
You're right that it is not written in the rules. But imagine how big the rule book would have to be if every eventuality would have to be listed there. ;) And noone would bother reading it either. Therefor the guideline for one should be, if it's allowed in funners, then it's allowed in league games also. Especially in TTRR, as it is played in funners as in league games...
Btw, talking of this, i never liked when peopl touch the finish on the side only. Imo one does have to finish
on the finish, or touch the wall behind it. Touching the side feels like cheat really.
Quote from: chakkman on January 13, 2013, 05:25 PM
If you can do a 46 on such a map, then you sure know also that you can end a map by crushing into the ceiling. Seriously everyone who played 2-3 TTRR's knows this is a valid way to finish a map. Don't have to be "oldschool" to know.
Yeah, why don't we apply that to every scheme?
Quote from: Prankster on January 13, 2013, 05:37 PM
Quote from: chakkman on January 13, 2013, 05:25 PM
If you can do a 46 on such a map, then you sure know also that you can end a map by crushing into the ceiling. Seriously everyone who played 2-3 TTRR's knows this is a valid way to finish a map. Don't have to be "oldschool" to know.
Yeah, why don't we apply that to every scheme?
Yay, let's play TimeTrialElite!
Quote from: chakkman on January 13, 2013, 05:36 PM
Quote from: Riviva on January 13, 2013, 05:28 PM
Quote from: chakkman on January 13, 2013, 05:25 PM
If you can do a 46 on such a map, then you sure know also that you can end a map by crushing into the ceiling. Seriously everyone who played 2-3 TTRR's knows this is a valid way to finish a map. Don't have to be "oldschool" to know.
In each league are different rules, Here such I was looking and did not find...
You're right that it is not written in the rules. But imagine how big the rule book would have to be if every eventuality would have to be listed there. ;) And noone would bother reading it either. Therefor the guideline for one should be, if it's allowed in funners, then it's allowed in league games also. Especially in TTRR, as it is played in funners as in league games...
Btw, talking of this, i never liked when peopl touch the finish on the side only. Imo one does have to finish on the finish, or touch the wall behind it. Touching the side feels like cheat really.
enough that either "you have to touch a specific point on the finish line," or "it does not matter how you land and it is included"
Quote from: Prankster on January 13, 2013, 05:37 PM
Quote from: chakkman on January 13, 2013, 05:25 PM
If you can do a 46 on such a map, then you sure know also that you can end a map by crushing into the ceiling. Seriously everyone who played 2-3 TTRR's knows this is a valid way to finish a map. Don't have to be "oldschool" to know.
Yeah, why don't we apply that to every scheme?
Probably because there are schemes which are a bit more complex than TTRR. :P See BnG for example, it needs to be over regulated to make people play fair.
Quote from: chakkman on January 13, 2013, 05:40 PM
Quote from: Prankster on January 13, 2013, 05:37 PM
Quote from: chakkman on January 13, 2013, 05:25 PM
If you can do a 46 on such a map, then you sure know also that you can end a map by crushing into the ceiling. Seriously everyone who played 2-3 TTRR's knows this is a valid way to finish a map. Don't have to be "oldschool" to know.
Yeah, why don't we apply that to every scheme?
Probably because there are schemes which are a bit more complex than TTRR. :P See BnG for example, it needs to be over regulated to make people play fair.
That's actually not true.
So if a scheme is less complex, its rules don't have to be written? Honestly, I don't know what are you trying to say.
Quote from: Prankster on January 13, 2013, 05:46 PM
Quote from: chakkman on January 13, 2013, 05:40 PM
Quote from: Prankster on January 13, 2013, 05:37 PM
Quote from: chakkman on January 13, 2013, 05:25 PM
If you can do a 46 on such a map, then you sure know also that you can end a map by crushing into the ceiling. Seriously everyone who played 2-3 TTRR's knows this is a valid way to finish a map. Don't have to be "oldschool" to know.
Yeah, why don't we apply that to every scheme?
Probably because there are schemes which are a bit more complex than TTRR. :P See BnG for example, it needs to be over regulated to make people play fair.
That's actually not true.
So if a scheme is less complex, its rules don't have to be written? Honestly, I don't know what are you trying to say.
mean play as you want just do not kill each other!
Quote from: Prankster on January 13, 2013, 05:46 PM
That's actually not true.
So if a scheme is less complex, its rules don't have to be written? Honestly, I don't know what are you trying to say.
So you want an easy scheme like TTRR to be more complex by specifically defining where one has to finish in what way? Besides, as i said, everyone who played more than 2 TTRR's knows, that you can finish your worm in any way, as long as it touches or ends up on the finish. But ok, if you want, this can be added to the rules, it is just that this is as obvious as it is obvious that you have to move your worm from start to finish.
Prankster, let's add 15th rule for a2b - 'attack your oponnent'. Can't see it and I'm quite confused now. ;s Also, when do I win a2b match? When health level bar goes down for how many hp? Dunno as well...
Quote from: chakkman on January 13, 2013, 05:51 PM
Quote from: Prankster on January 13, 2013, 05:46 PM
That's actually not true.
So if a scheme is less complex, its rules don't have to be written? Honestly, I don't know what are you trying to say.
So you want an easy scheme like TTRR to be more complex by specifically defining where one has to finish in what way? Besides, as i said, everyone who played more than 2 TTRR's knows, that you can finish your worm in any way, as long as it touches or ends up on the finish. But ok, if you want, this can be added to the rules, it is just that this is as obvious as it is obvious that you have to move your worm from start to finish.
What? You got confused, dude. I'm talking about that head crash thing. Also, why would get a scheme more complex by writing down its rules which already exist? I really don't get it.
Lol, Dulek, were you always so funny, or you took lessons?
Quote from: chakkman on January 13, 2013, 05:51 PM
Quote from: Prankster on January 13, 2013, 05:46 PM
That's actually not true.
So if a scheme is less complex, its rules don't have to be written? Honestly, I don't know what are you trying to say.
So you want an easy scheme like TTRR to be more complex by specifically defining where one has to finish in what way? Besides, as i said, everyone who played more than 2 TTRR's knows, that you can finish your worm in any way, as long as it touches or ends up on the finish. But ok, if you want, this can be added to the rules, it is just that this is as obvious as it is obvious that you have to move your worm from start to finish.
I play for the first time in a league where is ttrr, a fun game ever I did not care how finish the race, but the league just wants to know.. and all
Quote from: Prankster on January 13, 2013, 05:55 PM
Lol, Dulek, were you always so funny, or you took lessons?
Just showing how needed here are your posts.
Either people can state the obvious or they're somewhat limited.
I can continue with showing examples of your brilliant logic of writing down unnecessary rules.
Well, you are absolutely wrong trying to bring up BnG to piss me, it doesn't make any sense. TUS league BnG should have less rules. a2b league is a different thing, that scheme could never be a part of a public league.
We are talking here about TTRR, as a scheme of a public league, that should attract new people to the game. Don't you agree it would require clear and public rules?
You realize what you are doing? Arguing with me against something that's a 5 minutes job to do, wouldn't harm anyone, but might help some. Seriously?!
When I played a TTRR challenge for the first time, I was sure I had to post a time of a moment when a worm touched a finish line, so it's NOT obvious for newcomers, but after 2-3 games it becomes so, yeh :D
don't understand why the need to give Riviva a hard time, it was a simple question and a detail every ttrr'er comes across as some point in their playing
Quote from: franz on January 13, 2013, 10:10 PM
don't understand why the need to give Riviva a hard time, it was a simple question and a detail every ttrr'er comes across as some point in their playing
I am just want to know whether it is need special end of ttrr or not.
To each style are the rules, for example, t17 "no knock" I thought the same thing is happening in ttrr (I mean about special end for example touch the finish)... how not so ok thx for help...
the timer stops, thats your final time. if your worm lands on finish or touches the back wall that time is valid. otherwise is not.
this rule is obvious and clear. yeah it's not automatic for newcomers but after some time becomes pretty easy to understand. the same happens with a bunch of other non-written rules in other schemes.
i really don't understand why you guys are making a drama out of this.
Also a worm can touch finish line and then plop. It counts too. Obvious? I remember even Komo asked about it on forums ;D
Of course people learn the rules after a while, that's natural. What I don't understand is why are people against having the rules written? Investing energy into coming here to write such arguments as "sure, and also let's write: attack your opponents", like it's the same thing, or saying we'd making a scheme more complex by writing down its already existing rules... Then calling me an idiot, someone even smited me lol, because I asked for a harmless and easy to do thing that might even help some people... Questionning if a public league should have the rules written.
@Statik: that one is written on TTRR's info page. Did Komo have to go through the same for that as I do?
Quote from: Prankster on January 14, 2013, 12:53 PM
then calling me an idiot
Who called you an idiot? I only know that you said that i brought the bng argument to piss you off, which can't be a case as i don't know you really, thus i can't know which schemes you play. It's just that bng is a perfect example for a scheme which has to have many rules to allow fair league play.
Apart from that, let's say we write down the rule the way you want it. Then comes the next thing. As there is a Start block on most maps, it would have to be regulated where exactly to place a worm at start. Most games are being started not from the start block, but from the floor on which the start block is. :) Get what i'm trying to say? Making an easy thing complex. As it is the same for each player, it doesn't even matter where you place your worm, could start from the middle of the map, as long as it is the same for each player.
just use common sense guys.
anyway i think that this rule can be written down with no problem, maybe could help some newcomer in the future.
Don't feel offended, chakkman, I'm talking about Dulek:
Quote from: Dulek on January 13, 2013, 06:10 PM
I can continue with showing examples of your brilliant logic of writing down unnecessary rules.
Alos, what is this if not a try to piss me? A bad try tho, I already explained the differences between a2b and TUS classic league.
Quote from: Dulek on January 13, 2013, 05:53 PM
Prankster, let's add 15th rule for a2b - 'attack your oponnent'. Can't see it and I'm quite confused now. ;s Also, when do I win a2b match? When health level bar goes down for how many hp? Dunno as well...
Also, I'm still not conviced. You are trying to talk about different things in the same way. Losing control of your worm causes a failed turn in most of the cases. But if you do it so that your worm lands on the finish, it gets you an advantage - according to unwritten rules. It's not trivial at all. Maybe starting your turn from the edge of the start box instead of the letters isn't trivial either, but that's not confusing, it's always the same.
What if people back in the day would have agreed differently on reaching finish after losing control? It's more a matter of agreement than logic. It could easily mean that you simply failed to finish your turn. The current agreement is actually an advantage for people who know about it.
However, I understand the logic behind it, but I'm not sure everyone would think the same (there's Riviva as an example), so writing it down could make things noticeably clearer.
P.s.: Also, yes, by the way, I do think every single rule/possibility of choices should have been written as this is a public league open for newcomers with less knowledge/experience too.
Quote from: Prankster on January 14, 2013, 08:10 PM
Losing control of your worm causes a failed turn in most of the cases. But if you do it so that your worm lands on the finish, it gets you an advantage - according to unwritten rules. It's not trivial at all.
Yeah, ending the turn on purpose before the worm reaches the finish needs skill. In these years TONS of challenges and tus rr's were played like this. It's tricky and it needs skill and makes rr's more interesting and creative.
Quote from: OrangE on January 14, 2013, 08:15 PM
Quote from: Prankster on January 14, 2013, 08:10 PM
Losing control of your worm causes a failed turn in most of the cases. But if you do it so that your worm lands on the finish, it gets you an advantage - according to unwritten rules. It's not trivial at all.
Yeah, ending the turn on purpose before the worm reaches the finish needs skill. In these years TONS of challenges and tus rr's were played like this. It's tricky and it needs skill and makes rr's more interesting and creative.
I've added these to my post:
However, I understand the logic behind it, but I'm not sure everyone would think the same (there's Riviva as an example), so writing it down could make things noticeably clearer.
P.s.: Also, yes, by the way, I do think every single rule/possibility of choices should have been written as this is a public league open for newcomers with less knowledge/experience too.
Mh, i see now there's a FAQ in the TTRR scheme description. Could be added there then. :)
Should we distinguish "rules" and a "scheme explanation"?
Look there: http://d1.worms2d.info/tutorials.htm
This site contains useful tips about where to start and how to choose a path (because there are usually no shortcuts in rr, instead you should know where to go if you face a "crossroad"). But I hardly can call it "rules". Maybe a guide...
Same with BnG. There are rules (no sitters and 1s nades) and "scheme explanation" (use open maps, place worms in different sides and kill enemies...).
For RR I remember 1 rule: don't knock worms, but now with /rs it's impossible :)
But whatever, I think it would be a good idea to have detailed schemes descriptions on TUS.
I agree to add it, since Riviva is just one example of possibly more in the future
I've always have a doubt about ttrr, WHY, when we start, we place a worm on the corner without touching the ''start'' or something that represent it as a ''start'' BUUUUUUUT, if u want to FINISH a map , u MUST touch the '' finish'' so, wth ??? why we don't place the worm touching the start and finish the map when touch the finish...
i said this because when we place a worm on the corner we are saving at least 2 seconds :o
It's just another habit AlbtrauM, and it seems fairly harmless. either change this popular habit (doubt it) or don't play maps where this is possible (not easy)
otherwise, if you go first, you can try placing your worm directly on the S, hopefully forcing them to. or just confirm it before lighting up.
(https://1-media-cdn.foolz.us/ffuuka/board/m/image/1240/14/1240146576947.jpg)
Quote from: Husk on January 15, 2013, 12:31 AM
(https://1-media-cdn.foolz.us/ffuuka/board/m/image/1240/14/1240146576947.jpg)
almost thought the same and funny image husk.
(http://i910.photobucket.com/albums/ac303/elfprincessarcher/arigoldgtfo.gif)
xDDDDD