Started by Riviva, January 13, 2013, 04:24 PM
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Quote from: Statikbarman's fails are best
Quote from: barman on January 13, 2013, 04:35 PMttrr basics
Quote from: Riviva on January 13, 2013, 05:06 PMCan someone show the rule that time is running out at the time of accident? sometimes a lot away from the finish...
Quote from: chakkman on January 13, 2013, 05:25 PMIf you can do a 46 on such a map, then you sure know also that you can end a map by crushing into the ceiling. Seriously everyone who played 2-3 TTRR's knows this is a valid way to finish a map. Don't have to be "oldschool" to know.
Quote from: Prankster on January 13, 2013, 05:19 PMThat rule should be written somewhere tho, not everyone is an oldschool player. Also that tradition can lead to kinda slippery situations. For example, if Riviva' turn was only about 0.3 seconds longer than Impo's head crash. It wouldn't be really fair, imo.
Quote from: Dulek on January 13, 2013, 05:29 PMQuote from: Prankster on January 13, 2013, 05:19 PMThat rule should be written somewhere tho, not everyone is an oldschool player. Also that tradition can lead to kinda slippery situations. For example, if Riviva' turn was only about 0.3 seconds longer than Impo's head crash. It wouldn't be really fair, imo.For me it's not a tradition that bunch of RRers in the past thought about and started spreading it. It's more like common sense here, because look - it's impractical to open the replay and count miliseconds frame by frame every time this situation occurs. And people usually finish their turns like that not due to mistake but it's planned to gain extra seconds.Really, no need to add rule about it.
Quote from: Riviva on January 13, 2013, 05:28 PMQuote from: chakkman on January 13, 2013, 05:25 PMIf you can do a 46 on such a map, then you sure know also that you can end a map by crushing into the ceiling. Seriously everyone who played 2-3 TTRR's knows this is a valid way to finish a map. Don't have to be "oldschool" to know.In each league are different rules, Here such I was looking and did not find...