The Ultimate Site of Worms Armageddon

Leagues => Leagues Games Comments => Topic started by: Chicken23 on November 26, 2018, 09:39 PM

Title: Game #224201, reported by TheWalrus
Post by: Chicken23 on November 26, 2018, 09:39 PM
Rolling 4secs :(

btw its not against rules to teleport behind a worm in bng. Its against rules to teleport within the illegal distance to a worm around a third of the scheme. Is this reflected in tus rules?
Title: Re: Game #224201, reported by TheWalrus
Post by: TheKomodo on November 26, 2018, 10:02 PM
Throwing rolling 4s grenades isn't even considered that bad anymore, in fact it takes skill to get them bang on(and get the push) as they are pretty easy to miss as well sometimes, it's more stupidity on the victims behalf if they choose to remain there.

I think it's just bad when rollers are the only thing someone does, when they use it at the right moment, and included as part of a sequence in variety of shots, perfectly fine.

One of the reasons I was so good at BnG is because I studied how my opponents played and adjusted my game tactics/hides based on their shots, what they are good at, what they are bad at.

It's nice to see you getting back into BnG :)  I suggest studying some recent games from the last year or 2 and studying your opponents.

Now you know he has no problem throwing 4s nades, you can expect it in future and not be blindsided :)

Also, rules:

Rules:

Stay on your half of the map

No sitters
*Sitters are grenades that sit for 1/4 second or longer.

No straight bazooka shots to your opponent

No 5 second grenades without Low Gravity and/or Max Bounce
*5 Second Grenades are only permitted in combination with Low Gravity and/or Maximum Bounce.

No 1 second grenades

Reaim before every shot
*Crosshair must adjust over 45 degrees from its original position before the next shot can be made.

If you break any of the rules mentioned above, you have to do the same damage to yourself as you previously inflicted.

No darksiding
*Darksiding is hiding your worm in a position where it's impossible for your opponent(s) to hit you with a grenade and at the same time impossible for you to hit your opponent(s) with a grenade. Simply teleport/move to other position.

No dead teleports
*If you have low health and teleport above your opponent to kill him with the grave damage from your own worm, you will lose instantly.

3 Fouls means a lose by default. A game ending by a foul is completely void. The game must be replayed.



There doesn't seem to be a rule for distance between worms anymore, I think we did eliminate that at some point... It's been that long for me though that i've forgot lol.

Actually, all you need to do is stay on your half of the map, so you guys can go as close as you want now...
Title: Re: Game #224201, reported by TheWalrus
Post by: Senator on November 27, 2018, 03:30 PM
Yeah the minimum distance rule was replaced with "stay on your half of the map" last year (announcement (https://www.tus-wa.com/forums/announcements/scheme-updates-31256/)).
Title: Re: Game #224201, reported by TheWalrus
Post by: Chicken23 on December 05, 2018, 08:45 PM
Yeah the minimum distance rule was replaced with "stay on your half of the map" last year (announcement (https://www.tus-wa.com/forums/announcements/scheme-updates-31256/)).

i think that rule should be removed as being able to go behind someone combats middle hides and also creates interest when someone can bank.

Like this game for example it allowed Warlus to go behind me onto the side i was on and helped turn the game in his favour.

No rules were broken in this match as komodo stated, i was just commenting on a style of play, but the distance/side rule is better than the current rule IMO
Title: Re: Game #224201, reported by TheWalrus
Post by: TheKomodo on December 05, 2018, 09:58 PM
Yeah the minimum distance rule was replaced with "stay on your half of the map" last year (announcement (https://www.tus-wa.com/forums/announcements/scheme-updates-31256/)).

i think that rule should be removed as being able to go behind someone combats middle hides and also creates interest when someone can bank.

Like this game for example it allowed Warlus to go behind me onto the side i was on and helped turn the game in his favour.

No rules were broken in this match as komodo stated, i was just commenting on a style of play, but the distance/side rule is better than the current rule IMO

I think of it like this, if you've destroyed all the hides on their side, but your side remains intact, it's unfair for them to teleport behind you forcing you unable to even use YOUR side of the map because you wouldn't be allowed to go closer to them.

So I will always be in favour of "stay on your half of the map" as opposed to the old rule.