The Ultimate Site of Worms Armageddon

Leagues => Leagues Games Comments => Topic started by: deejay on May 28, 2024, 10:26 PM

Title: Game #242530, reported by Senator
Post by: deejay on May 28, 2024, 10:26 PM
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Title: Re: Game #242530, reported by Senator
Post by: TheWalrus on May 29, 2024, 05:53 AM
Quote from: deejay on May 28, 2024, 10:26 PM
terrible game on my part..

although,
as you can see in the gamechat log I mentioned that I didnt think we had such a handicap, In the lobby dibz and I said it should just be a RH. they insisted it would be a remake, with penalty because we had 1/2 the health of them?


I dont understand the penalty? -111 before crash is -200 after?

When their remaining worm had under 50 hp...

Isnt that technically a win for us?

Senator gave us the first turn, but how does this matter that much that 89 hp value?

Honestly i thought it was -50 each team..
actually they were up by 101 hp,  not 111.  At time of drop, was dt's turn.  handicap should be 101 hp and dt's turn in game 2.  Didn't know what it ended up being.
Title: Re: Game #242530, reported by Senator
Post by: Senator on May 29, 2024, 06:36 AM
Don't worry deejay, I sent a message to MI before I even reported this:
Quote from: Senator on May 28, 2024, 07:52 PM
Hi

We played a WxW match and deejay from dt dropped during Peja's turn. Peja attacked and after that turn we had 111 HP more than them. We rehosted with the same map and - handicaps for them (-50 per worm, -200 in total). We took new positions. They got the first turn in the rematch. Do you think the handicap was fair? Here's a screenshot after Peja's turn:

I also told you about this in snooper:
(User) 29/05/2024 00:38:39 Senator: I asked MI's opinion on the handicap int the WxW rematch. let's see what he says
(User) 29/05/2024 00:39:31 Senator: I checked and we had 111 HP more after Peja's turn. the handicap was -200 in total and you got the first turn

Quote from: TheWalrus on May 29, 2024, 05:53 AM
actually they were up by 101 hp,  not 111.  At time of drop, was dt's turn.  handicap should be 101 hp and dt's turn in game 2.  Didn't know what it ended up being.

Unfortunately you can't set handicaps precisely and it doesn't make sense to put a handicap on 1 player only cos of piling (especially if you take new positions in the rematch like we did). The size of the handicap was a surprise to me as well. At least they got the first turn. It was also them who dropped.
Title: Re: Game #242530, reported by Senator
Post by: TheWalrus on May 29, 2024, 08:00 AM
Quote from: Senator on May 29, 2024, 06:36 AM
Don't worry deejay, I sent a message to MI before I even reported this:
Quote from: Senator on May 28, 2024, 07:52 PM
Hi

We played a WxW match and deejay from dt dropped during Peja's turn. Peja attacked and after that turn we had 111 HP more than them. We rehosted with the same map and - handicaps for them (-50 per worm, -200 in total). We took new positions. They got the first turn in the rematch. Do you think the handicap was fair? Here's a screenshot after Peja's turn:

I also told you about this in snooper:
(User) 29/05/2024 00:38:39 Senator: I asked MI's opinion on the handicap int the WxW rematch. let's see what he says
(User) 29/05/2024 00:39:31 Senator: I checked and we had 111 HP more after Peja's turn. the handicap was -200 in total and you got the first turn

Quote from: TheWalrus on May 29, 2024, 05:53 AM
actually they were up by 101 hp,  not 111.  At time of drop, was dt's turn.  handicap should be 101 hp and dt's turn in game 2.  Didn't know what it ended up being.

Unfortunately you can't set handicaps precisely and it doesn't make sense to put a handicap on 1 player only cos of piling (especially if you take new positions in the rematch like we did). The size of the handicap was a surprise to me as well. At least they got the first turn. It was also them who dropped.
i still contend finlands dont math and it was 101, not 111
Title: Re: Game #242530, reported by Senator
Post by: MonkeyIsland on May 29, 2024, 09:45 AM
In a hurry but this could work? The difference is 101  (579 vs 478). The handicap is 1/4 of the scheme health. You could rematch but set 100HP for worms health. dt should have handicap 4 x 75hp and 4 x 100hp for TdC. dt should start and you can teleport on the last positions.
Title: Re: Game #242530, reported by Senator
Post by: style on May 29, 2024, 10:40 AM
As from previous matches in the past (around 2014/2015) we managed situations like that as follow, which was and prolly still is the best solution in such cases, since you can't preciously set up handicap by game settings.

If somebody drops with worms (hp) beeing at 150 and 145 for example, there was rehost and game ended when both of the worms reached hp beeing at 50 and 55. So worms die at this level of hp.

In that case it would have been:

dt (red):

TdC (blue)

This should be the most fair and precious solutions, even tho it may be a little confusing at first. But this way it's sewing on the most to the time when the drop happened.

Of course it's always difficult if somebody drops within a game and there is no even result, so that you could simply restart with same conditions and nobody gets disadvantage. But handling drops with the above mentioned points there should be no disadvantage to anybody and handle it fairest possible way. No discussions needed after.

Am I wrong? I have had several clanners in the past where this happened and there has never been problems with doing it like that.
Title: Re: Game #242530, reported by Senator
Post by: Triad on May 29, 2024, 12:25 PM
Quote from: style on May 29, 2024, 10:40 AM
As from previous matches in the past (around 2014/2015) we managed situations like that as follow, which was and prolly still is the best solution in such cases, since you can't preciously set up handicap by game settings.

If somebody drops with worms (hp) beeing at 150 and 145 for example, there was rehost and game ended when both of the worms reached hp beeing at 50 and 55. So worms die at this level of hp.

In that case it would have been:

dt (red):

  • 115 dies at 85 hp
  • 87 dies at 113 hp
  • 165 dies at 35 hp
  • 111 dies at 89 hp

TdC (blue)

  • 123 dies at 77hp
  • 121 dies at 79 hp
  • 200 dies at 0 hp
  • 135 dies at 65hp

This should be the most fair and precious solutions, even tho it may be a little confusing at first. But this way it's sewing on the most to the time when the drop happened.

Of course it's always difficult if somebody drops within a game and there is no even result, so that you could simply restart with same conditions and nobody gets disadvantage. But handling drops with the above mentioned points there should be no disadvantage to anybody and handle it fairest possible way. No discussions needed after.

Am I wrong? I have had several clanners in the past where this happened and there has never been problems with doing it like that.

Yeah, this is the best solution. Enable the extended scheme option that allows you to use the select worm at any time, so that when one worm technically dies, you can select the next worm and keep playing.
Title: Re: Game #242530, reported by Senator
Post by: style on May 29, 2024, 12:42 PM
Quote from: Triad on May 29, 2024, 12:25 PM
Yeah, this is the best solution. Enable the extended scheme option that allows you to use the select worm at any time, so that when one worm technically dies, you can select the next worm and keep playing.

Good point! I forgot this.
Title: Re: Game #242530, reported by Senator
Post by: Senator on May 29, 2024, 05:27 PM
Yeah we can do what style said. It's a bit messy though cos when someone dies, he needs to surrender and then the other players need to skip.

edit: it can actually be very messy cos players need to skip several times if they have 2 worms alive. and what about crates?