haha I played this scheme a lot with UISxFighter (he created it, didn't he? early 2010's), pretty fun scheme, but not suitable for leagues imo
also, the schemes people host in #ag != the schemes league players would play in TRL, they have nothing to do
What are your points about it not being suitable for leagues? It is a scheme with no rules that would be easy to host a competitive event. It is fun as you said and 100% of the people who played this scheme with me liked it, some didn't want to rm, though.
There are situations that a player almost kill someone and then ends the turn near the water and the other player saves his worm from the death and kills easily the worm that failed to kill. But I think pro players would deal with this better. I really think this scheme has many tactics and possibilities that pro players would enjoy. I think this scheme is very well balanced and not so luck-based as some people may think. Collecting crates is easy if you dominate mole jumps (you can also self-hit pigeon to fly to the top again) and save your girders. Parachute is very useful if used well.
The only thing about this scheme that is not competitive is because nobody tried to make a cup or something with it, because I see a lot of potential in it. Maybe not for TRL, because TRL is focused on schemes that many people know and often plays. But I do think if someone hosted a cup of this scheme it would be a success, because it is damn fun and makes you laugh and think fast.