So since big rr and intermediate have been put into classic league I think the rules need some clarification.
The biggest one for me is ties in big rr. Ties are very frequent in this scheme, especially with two ropers of like ability. I've played maybe 4 big rr's since I started playing league this season, and 2 of those had a tie in them. Big rr can run up to 30 mins in length if its a long map, so I would propose one of two things:
1. A tie is broken by how much turn time is remaining (another reason to get rid of the banana, see below).
2. A tie is broken by touching finish and roping back for the remainder of turn, worm that makes it the farthest is the victor.
3. A tie is broken by both worms starting their next turn after finishing at end, and roping back towards start, whichever worm goes farther is the winner.
I think it is imperative to break ties like this, there used to be lots and lots of ties in 30 sec (small) roperace, and the ttrr system solved that.
Also, the banana needs to be removed from the scheme, it would block use of #1 tiebreaker option above, and when you boil it down, the banana is completely useless, it serves no function whatsoever, but I would be open to hearing someone that wants to explain why it is useful. If the banana is removed, there is a question of turntime, i have long since used 40 sec no banana, but some like senator favor 30 sec.
Other than that, Big rr is pretty good scheme-wise. Onto intermediate:
I think the main complaint people have with intermediate is the length of a possible Bo3. I've heard this from several members, and I can sympathize with them. Although I like intermediate and don't mind playing a Bo3, some people hate this, and I can imagine playing a Bo3 T17, which would probably cause me to suicide myself.
Since open intermediate (not cavern/cave) relies quite a bit on first turn advantage, it would be unsuitable for Bo1, but I think a Bo1 on a cave map would be just fine. There is still first turn advantage, but it isn't any more beneficial than first turn in say, elite.
To summarize:
Intermediate by default is Bo3 (1st: Open, 2nd: Open, 3rd: Cavern/Cave), but can be made Bo1 Cave if one player does not want to play Bo3. This obviously is the most drastic rule/scheme adjustment, as intermediate has always been Bo3, but it would keep with the fact that all classic/allround schemes have always been Bo1.
Let me know what you guys think about these, I think there is some room for tweaking.
To sum it up:
Tiebreak in big rr (Yes/No)
If yes, #1, #2, or #3 tiebreak
Banana in big rr (Yes/No)
Bo1 in intermediate if one player doesn't agree for a Bo3 (Yes/No)
If no, Bo1 if both players agree (Yes/No)