Sry, but Im too lazy to quote all the stuff I want to refer to ;/
First of all, an ELO rating system is in fact the best system we can have in general.
If we had a system where you get 2 points for a win and -1 for a loss, then players that are very good in 1 scheme just have to play as much as possible and they allways get a PO spot. If you do a limitation on the maximum games per season to prevent this, then you would decrease the overall tus singles activity which would be very bad imo. (Its nice to see how many games Phanton does every season, and I dont see any reason to let him play less games).
The "problem" with the ELO system is, that everyone has a theoretical limit of points he can get if he plays very constant (means: if he wins 90% in every scheme then he wins 9 games, then loses 1 game, then wins 9 games, then loses 1 game and so on; its a theoretical thing, tough
). You'd always have some little ups and downs depending on your current situation, but everyone has such a limit he will reach when he has played enough games. At this limit every single scheme rating shows his true skill in this scheme compared to every other player in the community.
I guess you will reach this limit when you played like 10,000 games or maybe evene more. But after 300-600 games you can see a trend where your limit as.
I'm not sure how many new players we have each season, but the fact that there come new players has mostly a positive influence on your maximum ranking limit.
What I want to say with all this talking about the limit is, that there is a point where you theoretically do 1000 seasonal points each season and you have simply NO chance to qualify per seasonal rating. The problem now is that the amount of games played by each player is very different and players who didnt play much and are actually good will have an easy qualification for the playoffs.
Sure, if they did good, they deserve to be in Playoffs, but the players that will qualify for playoffs in this way will be worse and worse every new upcoming season.
And then these players will have very low chances to win their first playoff match while a #10 overall player has a bigger chance to beat an overall top5 player.
At the moment, I'd be fine with 10 overall, 6 seasonal or 12 overall, 4 seasonal (prefering the second) if we have 16 po spots and 6 overall, 2seasonal if we have 8 po spots.
But I see a tendency that this maybe needs to be changed again in the future (might be possible that this takes another year or so, and maybe we have a lot of new problems then, who knows?
).
Nah, what I mean is, If I was to play A roper and a elite, I have a good chance of losing BOTH games, so I'd lose MORE points, while with BnG every time, the chances will always be above 95% I will win at least 1 game, this way, saving some points I could lose with other scheme for example IF I was to be extremely lame, if it wasn't for the fact I just LOVE BnG, I could do the following:
Against all very good all round players, I could always pick BnG, against bad players, I could pick the scheme that gives me most points instead of BnG. (Obviously I don't do this as I pick BnG no matter what anyway cuz I just like it so darn much ! lol)
But I guess you cant qualify for PO with this tactics in 3 seasons in a row. It only works when you still get a decent amount of points vs weaker overall players AND you get a decent amount of points for winning your bng matches. But when you reach the point where you win max. 10 points in both, then you wont make more then 1500 seasonal points.
And you already reached this line for your bng games
And sorry for the long post