The Ultimate Site of Worms Armageddon
Leagues => Leagues General => Topic started by: Flori on July 06, 2012, 02:40 AM
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Just a question, as everyone play roper with 10 mins sd and bng with full teleport, why dont we change it in tus schemes ?.
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´Roper already was updated to 10 min sd.
https://www.tus-wa.com/schemes/scheme-3/
Only BnG is missing, with agreement everybody can play with inf teleport, but lately people don't even notice because this doesnt matter but make BnG better in my opinion.
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Ah true this is recent then, 2 months ago was 15 mins.
Well i modified the Tus Bng myself coz i was forgetting sometimes to put infinitely tps. I think everyone prefer inf than 4 tps only tho.
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Me too, with shortgun inf + low pwoer ;b
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As for bng, add inf teles/torches and get rid of girders, no excuses.
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4 teleports are enough
if u run out of teleports, then ur opponent is doing better job pushing ur worm. if u find urself in a impossible hide with no teleports/torches left, then u need to make urself an angle with firepunch and shooting the terrain around you.
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4 teleports are enough
if u run out of teleports, then ur opponent is doing better job pushing ur worm. if u find urself in a impossible hide with no teleports/torches left, then u need to make urself an angle with firepunch and shooting the terrain around you.
too annoying to deal with, and will rarely produce a satisfying game for both.
As for bng, add inf teles/torches and get rid of girders, no excuses.
what he said.
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Im pretty sure we were talking about inf teleports already and the reason to change it was pretty clear. Its about notorious pushing / countering your opponent's possibilities (see: Notching, for example) among other things.
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Infinite teleports in BnG are a MUST in this day and age of players who are ONLY good at BnG cuz they know how to notch.