The Ultimate Site of Worms Armageddon

One-Boards => Mappacks Comments => Topic started by: Sensei on February 01, 2024, 03:15 PM

Title: Mappack #596, Mirrored BnG #3 : Community terrains (Part 1) submitted by Sensei
Post by: Sensei on February 01, 2024, 03:15 PM
Shoutout to blitzed, since he's our most loyal customer. Have fun man!
Lot more coming, stay tuned.
Title: Re: Mappack #596, Mirrored BnG #3 : Community terrains (Part 1) submitted by Sensei
Post by: XanKriegor on February 01, 2024, 03:25 PM
Yes, its nice to see your work in use, thanks!
All maps use 100 colors, just as before.
Title: Re: Mappack #596, Mirrored BnG #3 : Community terrains (Part 1) submitted by Sensei
Post by: TheWalrus on February 01, 2024, 03:59 PM
These are nice, still hoping we can someday generate these in mapgen!  until then will use these great packs!
Title: Re: Mappack #596, Mirrored BnG #3 : Community terrains (Part 1) submitted by Sensei
Post by: Blaskowicz on February 10, 2024, 10:20 AM
Thank you for providing this! Great work! 👍
Title: Re: Mappack #596, Mirrored BnG #3 : Community terrains (Part 1) submitted by Sensei
Post by: Sensei on February 10, 2024, 11:10 AM
Thanks Walrus, Blasko! Mappack Part 2 is also uploaded.
Third one coming in next few days.
Title: Re: Mappack #596, Mirrored BnG #3 : Community terrains (Part 1) submitted by Sensei
Post by: Kaleu on February 11, 2024, 02:13 PM
These are nice, still hoping we can someday generate these in mapgen!  until then will use these great packs!

I think Kirill knows how to do that. He used mapgen with Sonic terrain.
Title: Re: Mappack #596, Mirrored BnG #3 : Community terrains (Part 1) submitted by Sensei
Post by: Sensei on February 11, 2024, 03:06 PM
I think Kirill knows how to do that. He used mapgen with Sonic terrain.

Apparently, you need to extract objects with SpriteEddy program and then somehow merge terrain in that form into mapgen. King gizzard told me that can be easily done. I doubt it's that easy when you don't know what you're doing, though.
Title: Re: Mappack #596, Mirrored BnG #3 : Community terrains (Part 1) submitted by Sensei
Post by: TheKomodo on February 11, 2024, 03:11 PM
Does King Gizzard stream? Maybe he could show us?
Title: Re: Mappack #596, Mirrored BnG #3 : Community terrains (Part 1) submitted by Sensei
Post by: King-Gizzard on February 11, 2024, 08:35 PM
Doing conversions to MapGen is a little bit fiddly but fairly easy to get the hang of when you see the steps.  I'm happy to make a video or document it, but ...

I've tested a conversion of the Meadow terrain and found an issue with how MapGen calculates the final colour palette.  Any palette option lower than the 112 colour option reduces quality.  EG, my images use 96 colours but the 96 colour option in MapGen makes changes to the colours of objects. But if you set 112 colours, it's likely to mess up the background gradient even if the terrain only uses say 50 colours, because it fills the rest of the palette up with colours that don't exist in the map.  I'd rather this was fixed before converting the terrains I've made, only because I spent a lot of time optimizing the colours so the foreground elements fit within 96 colours.

Ideally it would be best if MapGen didn't give any colour options and just indexed the unique colours used in the map, leaving the rest of the palette empty.  Maybe some detection code to warn if it goes over 112 colours and a separate "Save As True Colour" option.  I've reached out to Plutonic on Discord.
Title: Re: Mappack #596, Mirrored BnG #3 : Community terrains (Part 1) submitted by Sensei
Post by: TheWalrus on February 12, 2024, 01:24 AM
I posted this before but I want Mapgen integration with terrainsync badly, I posted in plutos thread.