aeee nice mapa
btw I think u could give some credit to MnP in the description
kick ass map! =)
shopper?
there's a big closed area in the middle..
but it's cool for rowy.
added it to my mappack.
This area might be filled with pixels or just filled completely to prevent crate drops. Gonna check this at the evening.
Quote from: Husk on August 16, 2016, 12:27 PM
aeee nice mapa
btw I think u could give some credit to MnP in the description
Thanks :)
And I fixed the credits
Quote from: philie on August 22, 2016, 09:04 PM
shopper?
there's a big closed area in the middle..
but it's cool for rowy.
added it to my mappack.
I'm not too familliar with all the map types and just gave it the "Shopper" label.. Should I label it differently?
Quote from: XanKriegor on August 23, 2016, 04:54 AM
This area might be filled with pixels or just filled completely to prevent crate drops. Gonna check this at the evening.
This area is just black and does not prevent crate drops or spawns, is this desirable?
Quote from: akalucas on August 25, 2016, 11:30 AM
Quote from: XanKriegor on August 23, 2016, 04:54 AM
This area might be filled with pixels or just filled completely to prevent crate drops. Gonna check this at the evening.
This area is just black and does not prevent crate drops or spawns, is this desirable?
try play shopper in it, that should answer ur question xD
Label it as Miscellaneous (Other), last option of the map type field.
Yes, this map is shoppable. Lets look closer:
0.png
Color #0 should be black. It doesnt really matter coz WA will swap black color and current #0 anyway but TUS might take these two maps as different ones, maybe.
1.png
You have used 64 colors with dithering. Thats why the girder looks like this and map's size is over 1 MB. 113 colors w/o dithering would be better, i think. I would like to get its source for some experiments.
2.png
Some litter pixels are left left and right :D
3.png
This area should not be spawnable. Btw, these wagons looks MetalSlug-ish :)
You can fill it with solid color, as darkest as possible, i use 1,1,1:
4.png
usually i use for this purpose this pattern:
6.png
Empty 20x20 square with a single pixel. This gives us this:
5.png
This fill is unnoticable while background is black as well as if it is with gradient, and prevents worms, crates and everything else from spawning there automatically. The pixels' color should be something average between black and the average color of a gradient you gonna use (red if its deafult background theme - Beach, blue if its Time and so on).
I used this method at least here (http://wmdb.org/29283), here (http://wmdb.org/29704) and here (http://wmdb.org/29014).
Another option is to do it like this:
7.png
Players would be able to get those "locked" crates brom the bottom, through thin ceiling. I used this once, here (http://wmdb.org/29817).
@XanKriegor, thanks for the feedback. I'll look in to it when I have some time.
As for your request to get the source, I'm afraid that I couldn't find the latest version of the map any more. I do however have the source of an earlier version of the map, which I pasted a link to below.
It's a PSD file, if you'd like an other format, let me know and I'll see if I can provide it.
Source: http://download-manager.nl/%5bAKALucas%5d%20Underground%20source.psd (http://download-manager.nl/%5bAKALucas%5d%20Underground%20source.psd)
Let me know if you've got any other ideas or edits to the map! ;D
Quote from: Kaleu on August 26, 2016, 11:31 PM
Label it as Miscellaneous (Other), last option of the map type field.
Thanks, I now understand the different schemes, and I thinks it's best to label the map as Miscellaneous as you said.
Thanks, this goes too. Will get it tomorrow. Can you provide .pspimage file? :D
Here you go
http://download-manager.nl/%5bAKALucas%5d%20Underground%20source.pspimage (http://download-manager.nl/%5bAKALucas%5d%20Underground%20source.pspimage)
Haha)) ok ok.
PSPimage isnt valid.