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March 29, 2024, 12:05 AM

Author Topic: Kaleu's 2016 TTRR mappack Part 2  (Read 828 times)

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Offline Kaleu

Kaleu's 2016 TTRR mappack Part 2
« on: September 14, 2016, 04:00 AM »
20 new shiny linear ttrr's.
Are you already bored of these, guys?
This is probably my last mappack.

There are some maps with Manhattan texture, it's meant to be that texture, please don't change.
Enjoy.  :)

https://www.tus-wa.com/maps/mappack-430/
« Last Edit: September 14, 2016, 06:06 AM by Kaleu »
Experience the best TTRR gameplays with my maps!

→ The best of Kaleu ←

↓ Average anti-modules player ↓

Offline Dr Abegod

Re: Kaleu's 2016 TTRR mappack Part 2
« Reply #1 on: September 14, 2016, 06:34 AM »
Hi kaleu, in your previous mappack I noticed there were missing pixels in all of the corners (where vertical and horizontal walls join). It can cause a rope to shoot straight through the corner and attach to a wall of another corridor. Just a heads up

Offline Kaleu

Re: Kaleu's 2016 TTRR mappack Part 2
« Reply #2 on: September 14, 2016, 08:03 AM »
Bah, does it happen often? Can you reproduce it? I never experienced that glitch.
Experience the best TTRR gameplays with my maps!

→ The best of Kaleu ←

↓ Average anti-modules player ↓

Offline Dr Abegod

Re: Kaleu's 2016 TTRR mappack Part 2
« Reply #3 on: September 14, 2016, 08:18 PM »

Offline Kaleu

Re: Kaleu's 2016 TTRR mappack Part 2
« Reply #4 on: September 14, 2016, 09:37 PM »
Thanks, seems it's very unlilkely to happen in an actual game.  :)
Experience the best TTRR gameplays with my maps!

→ The best of Kaleu ←

↓ Average anti-modules player ↓