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Which Shopper type is more difficult to make a map (regarding testings, etc)?

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FoxHound:
Which kind of Shopper map do you think takes more effort by a map maker to test and see if gameplay is good on that map?

If you don't know the maps of each Shopper variation, I'm adding links from WKB with the variation descriptions for you to know (please check the example maps available on the game setup template at the right side):


* Shopper maps
* Pod Shopper maps
* Chamber Shopper maps
* Fly Shopper maps
* WxW Shopper maps
* Surf Shopper maps
* AFA Shopper maps
* Drive-by Shopper maps
By the way, I'm considering only the maps that I think that are real variations (and that have special different map designs) from the original Shopper scheme which is played using the rope on indestructible specially-designed maps. This means that Ropes n' Crates is not a Shopper variation for me, neither Chute Shopper, nor Bungee Shopper.

Lupastic:
I think Fly Shopper. If the map is well made and detailed.

https://worms2d.info/Tube_Trap

Isn't this also a Shopper variation, Foxy? If so, I'm pretty sure this is by far the most difficult shopper variation scheme to create a map for. Only 4-5 maps have ever been made for this scheme, that says it all :) And of course noone really plays Tube Trap Shopper unfortunately :D

FoxHound:
Tube trap is very similar to Shopper, maybe more than Ropes n' Crates, not sure. Not sure if it can be considered a Shopper variation, because it has Sudden Death, rules are a bit different and the scheme settings are a bit different. The same question can be done to Rope on Ice, Sally Shopper and other Shopper variations available on Scheme ideas page. I focused on the variations available on Shopper article which are more known and "officially" recognised.

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