The Ultimate Site of Worms Armageddon

Worms: Armageddon => General discussion => Missions Speed Run => Topic started by: Mablak on April 03, 2017, 10:26 PM

Title: Mission 10 - Jurassic Worm
Post by: Mablak on April 03, 2017, 10:26 PM
Method credit: M3ntal, Lex, Deadcode

Turn 1: Rope up and left, releasing a mole and setting off the closest mine, which knocks the 2nd mine into the worm below. Sometimes your mine will get stuck as it bounces down the mole hole. But I've had great success in avoiding this with the following positioning: launch the mole as it's roughly centered on the very top row of pixels of the brontosaurus shoulder, as you can see here:

[attachment=2] [attachment=3]

Just detonate the mine a moment after launch. The moment you detonate can potentially have an impact on the bounce of the mine, as it can hit the bottom of the land as the mole is digging. But this mole position seems to be very safe.

Backup Strategy: If the mine gets stuck, you may be able to uzi it down the hole. I'd say use your judgment on this.
Title: Re: Mission 10 - Jurassic Worm
Post by: philie on April 03, 2017, 11:01 PM
just wow
Title: Re: Mission 10 - Jurassic Worm
Post by: TheWalrus on April 03, 2017, 11:48 PM
haha awesome ;D
Title: Re: Mission 10 - Jurassic Worm
Post by: Husk on April 05, 2017, 12:12 PM
haha i was amazed back when i first saw this solution
Title: Re: Mission 10 - Jurassic Worm
Post by: Lex on April 07, 2017, 04:25 PM
We all were.  M3ntal started the entire original mission speed-running thread on CL2K with it.