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October 21, 2018, 07:44 PM

Author Topic: Developing a game inspired by W:A  (Read 1711 times)

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Offline TheWalrus

Re: Developing a game similar to Worms
« Reply #30 on: May 03, 2018, 07:21 PM »
Overcustomization must be avoided in my opinion. This will turn the game of skill into the game of luck.
You can tell this guy played a lot of BnG, preaching to the choir.

I'm pretty excited for your game, x.  Physics already look better than hedgewars.

Offline XanKriegor

Re: Developing a game similar to Worms
« Reply #31 on: May 03, 2018, 08:31 PM »
Xrayez alone > whole T17.

I hope the game not gonna ask for something like Core i9, 2x1080ti and 32Gb RAM  :D

Offline j0e

Re: Developing a game similar to Worms
« Reply #32 on: May 12, 2018, 10:21 PM »
This project looks amazing. Could be the future of Worms right here!

Offline TheKomodo

Re: Developing a game similar to Worms
« Reply #33 on: May 15, 2018, 10:28 AM »
Well, he did say "over" ;)

Looks fantastic Xrayez, i'm kinda struggling with the sound effects in the sense, i'm too critical of myself lol, it's a Worms thing, it has to be perfect, this could take a LONG time :)

Although I am sure we will both be proud of our work when finished :)

Figuratively bursting with excitement waiting to try out BnG!


https://www.tus-wa.com/files/file-1235/

"i have found STRainedGRoiN's flags and graves to be useful even for making music. now i can't even imagine creating a song without using content from this pack. 11/10"

Offline Xrayez

Re: Developing a game similar to Worms
« Reply #34 on: May 15, 2018, 06:17 PM »
Well, he did say "over" ;)

Looks fantastic Xrayez, i'm kinda struggling with the sound effects in the sense, i'm too critical of myself lol, it's a Worms thing, it has to be perfect, this could take a LONG time :)

Although I am sure we will both be proud of our work when finished :)

Figuratively bursting with excitement waiting to try out BnG!

I understand when you say you want to make it perfect, but what I'd really like are sound effect placeholders that would fit just fine, because literally anything is subject to change. You can actually make some semi-decent samples and I'll take that for now. But take your time of course if you feel like it.

Regarding timelines, I don't have them. If you ask me when it's going to be finished, I'll say: "When it's ready". This is a university project that has turned out quite well, and we'll see how it goes. If I were to estimate the time needed to finish the game, it would take 3 more years (taking into account the time needed to learn new stuff) :D My skill set grows with each development iteration nonetheless. External help, new developers, outsourcing and (crowd)funding would speed up the progress I think.

Regarding BnG, I made some progress optimizing map deformation, previously it was quite slow. I really need to get this down and well tested... It's getting a bit boring to solve the same technical problems over and over, can't wait to program actual gameplay, but I need to remain patient.
« Last Edit: May 18, 2018, 01:37 PM by Xrayez »

Offline Xrayez

Re: Developing a game similar to Worms
« Reply #35 on: July 21, 2018, 10:16 AM »
Hello guys, I've finally graduated and ready to start working on the project more diligently!

For the past month I've been working on a game editor which adds ability and potential for some nice customization:



As you can see, one can easily create and modify the whole game world, with ability to create a world from an image, as well as changing how it looks like, all in real-time
The scheme editor is something different from what you got used to in W:A. Namely, it allows you to actually create game rules that are handled by the game itself! No more unspoken rules please  :D

There aren't many game properties exposed to the scheme editor, but it's just a matter of work now.

Not sure how far I should go with customization abilities, but at least I'll simplify the scheme editor (icons instead of text) so that it will be quite easy to create unique gameplays.

Hope to hear some feedback on what can be improved and added, thanks.

Offline Sensei

Re: Developing a game similar to Worms
« Reply #36 on: July 21, 2018, 10:23 AM »
Bounces on 2:14 and 2:18 seems quite awkward after playing so much W:A.
But probably more realistic..
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