Back in 2014, I played Clash of Clans. It was a fun and engaging game, and I am guessing it is still to this day. But if I have kept playing, I might have been compelled to cash in to further my progress in the game. In these types of games, there is no endgame, only endless grinding and progression. If money is not an issue so who cares right? If player have average income, or if it is a student, you can't barely afford to make progress unless if you have the patience as a goat. People are more inclined to throw money over being patient. Because it is designed to dry you out, and many people fall victim to just that. Yet to my understanding, this is fine for some of you, and that the true victim is the author of Rope Clash, and EA e.g.
So when I look back at my month of Clash of Clans, I realize that I made the right call and quit. Otherwise, who knows how much I would have spent on it of the course of 5 years. It is just too inconceivable for me to believe that people pay to enhance their progress and level. While games of the past were made with pride and dignity.
Look, I am not debunking the possible fact that the author of Rope Clash, investors, companies, developers etc are all bad people. It is their job, and it has become the norm for them without understanding the dire ramification it can cause on human psyche. We the consumer are just numbers and statistic for them to move around in to a position where they get most of us milking.