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August 23, 2019, 09:41 PM

Author Topic: New Multiplayer Rope Racing game for mobile - Rope Clash  (Read 2630 times)

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Offline TheKomodo

Re: New Multiplayer Rope Racing game for mobile - Rope Clash
« Reply #135 on: July 31, 2019, 07:49 PM »
Without progression, what will keep the game fresh?

I guess this is where you will be charged for additional content, DLC  ::)

Offline j0e

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Re: New Multiplayer Rope Racing game for mobile - Rope Clash
« Reply #136 on: July 31, 2019, 10:33 PM »
Without progression, what will keep the game fresh?

I guess this is where you will be charged for additional content, DLC  ::)
There's already a feature to import your own custom maps, it's just not implemented very conveniently yet.

How else do you expect Mesiba to make any money? Should he work for free? Microtransactions and DLC is the only way. Nobody's going to buy a game upfront from an unknown games publisher. Nobody wants forced video ads. Banners don't pay shit. You yourself just said you didn't become a game developer because it's too hard to make any money..

Offline TheKomodo

Re: New Multiplayer Rope Racing game for mobile - Rope Clash
« Reply #137 on: July 31, 2019, 11:40 PM »
You yourself just said you didn't become a game developer because it's too hard to make any money..

No I didn't, I think you need to read what I wrote again  ::)

Why does it always have to be about money anyway? We're talking about keeping the game interesting for people who play the game, not making money for the person who made it.

Edit - Which I now realize I was the one who mentioned money *facepalm*  ;D
« Last Edit: August 01, 2019, 12:17 AM by TheKomodo »

Offline j0e

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Re: New Multiplayer Rope Racing game for mobile - Rope Clash
« Reply #138 on: August 01, 2019, 12:43 AM »
You yourself just said you didn't become a game developer because it's too hard to make any money..

No I didn't, I think you need to read what I wrote again  ::)

Why does it always have to be about money anyway? We're talking about keeping the game interesting for people who play the game, not making money for the person who made it.
Do you have any ideas? I thought you suggested DLC sarcastically ;)

Offline TheKomodo

Re: New Multiplayer Rope Racing game for mobile - Rope Clash
« Reply #139 on: August 01, 2019, 01:47 PM »
It was sarcastic yeah lol.

I don't know how many people play the game, or how well/fast this guy can code, amongst other things.

But i'd try to get live multiplayer working with proper standings/rankings.

Personally i'd try to develop the game into more than just Roping, like have some artillery weapons and stuff as well so you could do shoppers/ropers and stuff as well, and maybe basic artillery schemes like BnG, Elite etc.

That would be the main things i'd need to even think about playing the game to begin with(seeing if supporting a game with paid DLC is worth it, for it's "free" features) let alone play it longer lol.

If it had even those things, i'd definitely pay like £20 to buy the game, rather than progression unlocks and stuff, that's what makes a game so good to me when everything comes standard and you have to earn extras by being good at the game, and no payment option to get those things faster which in turn just makes getting them standard by playing slower than usual, which is the psychology thing manipulating players to save time by buying.
« Last Edit: August 01, 2019, 09:01 PM by TheKomodo »

Re: New Multiplayer Rope Racing game for mobile - Rope Clash
« Reply #140 on: August 08, 2019, 12:32 PM »
I cant download :(