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November 11, 2019, 11:34 PM

Author Topic: New Multiplayer Rope Racing game for mobile - Rope Clash  (Read 3297 times)

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Offline TheKomodo

Re: New Multiplayer Rope Racing game for mobile - Rope Clash
« Reply #135 on: July 31, 2019, 07:49 PM »
Without progression, what will keep the game fresh?

I guess this is where you will be charged for additional content, DLC  ::)

Offline j0e

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Re: New Multiplayer Rope Racing game for mobile - Rope Clash
« Reply #136 on: July 31, 2019, 10:33 PM »
Without progression, what will keep the game fresh?

I guess this is where you will be charged for additional content, DLC  ::)
There's already a feature to import your own custom maps, it's just not implemented very conveniently yet.

How else do you expect Mesiba to make any money? Should he work for free? Microtransactions and DLC is the only way. Nobody's going to buy a game upfront from an unknown games publisher. Nobody wants forced video ads. Banners don't pay shit. You yourself just said you didn't become a game developer because it's too hard to make any money..

Offline TheKomodo

Re: New Multiplayer Rope Racing game for mobile - Rope Clash
« Reply #137 on: July 31, 2019, 11:40 PM »
You yourself just said you didn't become a game developer because it's too hard to make any money..

No I didn't, I think you need to read what I wrote again  ::)

Why does it always have to be about money anyway? We're talking about keeping the game interesting for people who play the game, not making money for the person who made it.

Edit - Which I now realize I was the one who mentioned money *facepalm*  ;D
« Last Edit: August 01, 2019, 12:17 AM by TheKomodo »

Offline j0e

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Re: New Multiplayer Rope Racing game for mobile - Rope Clash
« Reply #138 on: August 01, 2019, 12:43 AM »
You yourself just said you didn't become a game developer because it's too hard to make any money..

No I didn't, I think you need to read what I wrote again  ::)

Why does it always have to be about money anyway? We're talking about keeping the game interesting for people who play the game, not making money for the person who made it.
Do you have any ideas? I thought you suggested DLC sarcastically ;)

Offline TheKomodo

Re: New Multiplayer Rope Racing game for mobile - Rope Clash
« Reply #139 on: August 01, 2019, 01:47 PM »
It was sarcastic yeah lol.

I don't know how many people play the game, or how well/fast this guy can code, amongst other things.

But i'd try to get live multiplayer working with proper standings/rankings.

Personally i'd try to develop the game into more than just Roping, like have some artillery weapons and stuff as well so you could do shoppers/ropers and stuff as well, and maybe basic artillery schemes like BnG, Elite etc.

That would be the main things i'd need to even think about playing the game to begin with(seeing if supporting a game with paid DLC is worth it, for it's "free" features) let alone play it longer lol.

If it had even those things, i'd definitely pay like £20 to buy the game, rather than progression unlocks and stuff, that's what makes a game so good to me when everything comes standard and you have to earn extras by being good at the game, and no payment option to get those things faster which in turn just makes getting them standard by playing slower than usual, which is the psychology thing manipulating players to save time by buying.
« Last Edit: August 01, 2019, 09:01 PM by TheKomodo »

Re: New Multiplayer Rope Racing game for mobile - Rope Clash
« Reply #140 on: August 08, 2019, 12:32 PM »
I cant download :(

Offline Sbaffo

Re: New Multiplayer Rope Racing game for mobile - Rope Clash
« Reply #141 on: October 19, 2019, 09:52 PM »
New update. I've tested it and it looks interesting, however it's still on beta.

Offline Kradie

Re: New Multiplayer Rope Racing game for mobile - Rope Clash
« Reply #142 on: October 19, 2019, 10:39 PM »
I cannot believe that there are brainless support for monetizationis of this game. EA & Activision would be proud. Be proud whoever you are that fuels and encourages this madness to the future generation of gamers.

Offline Sbaffo

Re: New Multiplayer Rope Racing game for mobile - Rope Clash
« Reply #143 on: October 20, 2019, 05:05 PM »
I cannot believe that there are brainless support for monetizationis of this game. EA & Activision would be proud. Be proud whoever you are that fuels and encourages this madness to the future generation of gamers.

Oook man

Offline j0e

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Re: New Multiplayer Rope Racing game for mobile - Rope Clash
« Reply #144 on: October 23, 2019, 06:47 AM »
This game is great. Competitive races whenever you want, with no waiting around. I've been playing it pretty steadily in little snippets since it was released. The rope is good enough to satisfy my roping cravings. I like using the basic brown rope for extra challenge.  Spent $0 so far.. but I'll probably make that $1.29 minimum purchase to get rid of the video ads (just added) at some point. Right now they're still very infrequent.

There have been at least 10 updates since this thread was created, and Mesiba has been implementing some of our suggestions. He's working hard and improving the game. Call me brainwashed but I don't mind giving him 5 minutes worth of my wages for all that work and the many hours of sweet mobile roping.

Next improvements I want to see are more levels, improved custom map support and sharing, and different timetrial map segments.

Offline TheKomodo

Re: New Multiplayer Rope Racing game for mobile - Rope Clash
« Reply #145 on: October 23, 2019, 08:48 AM »
That's all fair, and it's awesome he's working hard.

But you say these video adverts are a new addition to the game? That's lame man, call me old fashioned or whatever but video games shouldn't have video ads, period.

It's like, every time I see that he's added or done something good, he's done something bad as well...

Look at Twitch, most people can't watch a single streamer without being bombarded with adverts  :'(

Thank f**k for adblocker  :D

But you know what, if he's improving the game for the people who don't mind all that stuff, that's great :)

Offline Sensei

Re: New Multiplayer Rope Racing game for mobile - Rope Clash
« Reply #146 on: October 23, 2019, 03:57 PM »
You were happy when your song hit radio stations, right? Aren't radios filled with ads? More than anything.. Shouldn't your song streamed on one of those stations be totally opposite of principles you're  standing by?

I think you and kradie at this point just trying to stick with opinions from beggining of the thread cause it's hard to go back at this point. :) At least you tried in last post. Gj mesiba, haven't played in months but could reinstall one of these days.
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Offline Kradie

Re: New Multiplayer Rope Racing game for mobile - Rope Clash
« Reply #147 on: October 23, 2019, 04:28 PM »
I do not think I have disputed that this developer is skilled in what he does. I am sure he and many others are educated in the con arts of swindling players with ''Pride & Accomplishment'' As EA adequately put it. I probably sound mean, harsh and blunt, but I can't be sorry for this. Why? Serious things as online gambling, surprise mechanics, milking players from money should not be sugar coated and encouraged. It should be confronted and addressed. I do confess myself disappointed because this is the reality of the world we live in now.  But what can I do? Nothing.... Only shout in the mass deluded crowd and get angry looks and silenced.

I used to love this wallpaper app on android, it was great, non-intrusive advertisement, but they were present but not overwhelming. Over time it got a lot worse, because each time I picked a wallpaper, video started to play, and Jesus that was annoying.  So I stopped using it. But it also got me thinking.... Why don't app developers make it so that users can decide how much ads they want to see? For example: Default mode non intrusive ads, but still there, and you can crank up the ad meter. That way people have the choice to support it more and be more comfortable with it.

Well that's a way to do it, still there would be ads. Although I prefer to pay full price anyway and be done with it.

Offline TheKomodo

Re: New Multiplayer Rope Racing game for mobile - Rope Clash
« Reply #148 on: October 23, 2019, 06:25 PM »
You were happy when your song hit radio stations, right? Aren't radios filled with ads? More than anything.. Shouldn't your song streamed on one of those stations be totally opposite of principles you're  standing by?

I think you and kradie at this point just trying to stick with opinions from beggining of the thread cause it's hard to go back at this point. :) At least you tried in last post. Gj mesiba, haven't played in months but could reinstall one of these days.

The radio stations my music were on are ad-free, plus, I upload all my music for free download lol.

Nice try though  :P