@Impossible, Aliasing in league messes up the points system.
Aliasing doesn't mess up the points system.
With the course of time, the state of the league becomes more and more distant from the original, i.e. chaos/entropy grows. aliases on the contrary, is what brings order to the system, they have the initial number of points. so aliases is the most un-messed thing that exists in the points system
that is, in terms of terms: you denied what you semantically implied!
but I know what you mean: "player A with 2000pts makes alias and get 1000pts so the reward for some time is different."
The initial number of points has a low entropy. but with time, however, entropy always approaches its most probabilistic state. so no matter how many people alias, things will only get less and less "messed" as you call it (which with right definition means they will get messed more and more) and this is what messed/chaotic actually means.
When the league was only created, it was at its lowest point of entropy, the values of the variables were not yet distributed in the system. I'm afraid to imagine how you survived that level of "messiness", mathematically it was infinity times greater than the one from aliases. but i know what you mean, you want points system to be honest. honest = fair. fair = corresponding to unconscious expectations. corresponding to unconscious expectations = predictable. and predictable means the highest entropy possible, and this is what you're fighting for, but what everyone misses is that low entropy is whats actually fun in this game, because low entropy, although it assumes to be less chaotic, it also assumes the least obvious possible outcomes
in other words people want things in most obvious ways, and once they are, they're getting tired of them