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Webysteria - fast-paced artillery and roping game

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Xrayez:
Maps with objects incoming...

[attachment=1] [attachment=2] [attachment=3] [attachment=4]
Thanks Plutonic for useful tips!

Xrayez:
Reporting some progress regarding improved visuals, added some fancy water parallax, took me some time to rework spider movement, as well as webbing aka roping.  :)

Nevermind the lack of legs, I'll redo this a bit differently I think, the previous way was too complex and wasn't reliable at the end of the day.  :P

Hopefully I could start programming the actual gameplay, can't wait for this.  :D

And feel free to join my Discord server where you'll be able to stay in touch with more frequent updates like this and likely receive some important news.  ;)

TheKomodo:
Love the simplistic graphics :)

It's coming a long great man!

Lex:
This project is cool.  Any rope implementation that's somewhat like WA's is awesome.  What's your thought on licensing for this game?  It'd be sad if the project disappeared some day since it's so cool.

Xrayez:
Thanks for expressing the interest.  :)


--- Quote from: Lex on July 07, 2020, 10:19 AM ---Any rope implementation that's somewhat like WA's is awesome.  What's your thought on licensing for this game?  It'd be sad if the project disappeared some day since it's so cool.

--- End quote ---

Yeah, I feel like I've managed to come up with some decent implementation of rope mechanics which is more or less close to W:A, but still need some bug fixing. I haven't showcased this yet.


--- Quote from: Lex on July 07, 2020, 10:19 AM ---What's your thought on licensing for this game?

--- End quote ---

It's kind of a difficult topic. I'd lie if I say that I don't want to have some commercial gain out of this project eventually. But that's equally difficult thing to do in my country which blocks most financial routes. So what I'm left with is continuing the development at whatever pace. If there are any lawyers out there who could donate their time to resolve those questions, would be great.

But yeah, perhaps I could start releasing some development builds, and as long as I don't publish the source code I should be fine.  :D

Perhaps gaining more audience is better. But perhaps I announced this too early.

I mean, if this has any chance to become popular, I'm afraid I won't be able to deal with both positive and potential negative effects.

But perhaps I'm simply overthinking this.


--- Quote from: Lex on July 07, 2020, 10:19 AM ---It'd be sad if the project disappeared some day since it's so cool.

--- End quote ---

I'm still working on this, even if not directly.

Considering the fact that there are other Worms-inspired games that keep popping here by other developers, I think I'll have to start doing the same in order to be able to compete.  :P

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