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Webysteria - fast-paced artillery and roping game

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Xrayez:
Current version: Pre-Alpha (developing features, the game architecture isn't set in stone yet)

Discord Server




Other videos posted so far:
Spoiler! View





Current features and log:

* Load any map (png, jpg, bmp)
* Static and dynamic terrain
* Destructible terrain
* Bazooka and Grenade weapons
* Webbing (roping!)
* Basic multiplayer
* World and scheme editor
* Multiplayer improvements and replay system foundationsDevelopment time: over 3 years.

WTF-8:
that rope
Hedgewars confirmed

HHC:
Nicely done rayez. How does the steering work? Do you use one hand for arrow keys and another to aim with mouse or??

TheWalrus:

--- Quote from: Xrayez on October 06, 2017, 07:39 PM ---Features:

* BnG
* Basic rope
--- End quote ---
Confirmed physics already better than WMD

Xrayez:

--- Quote from: WTF-8 on October 06, 2017, 08:09 PM ---that rope
Hedgewars confirmed

--- End quote ---

In-game stuff is far from perfect. I've been working extensively solely on terrain object recognition and processing. A lot of work, but that's like 30% of all development investment, other stuff should be much easier to implement.


--- Quote from: HHC on October 06, 2017, 08:13 PM ---Nicely done rayez. How does the steering work? Do you use one hand for arrow keys and another to aim with mouse or??

--- End quote ---

Thanks!

The character is controlled by rolling motion. It uses friction to move around. Left/right arrows to roll, up/down arrows to change aim, just like in Worms. If it's in air, the rolling won't affect the motion, but jet is used instead. Controls are subject to change (well, most of the stuff is subject to change)

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