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December 14, 2017, 09:00 PM

Author Topic: Yet another clone of worms  (Read 254 times)

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Offline Xrayez

Yet another clone of worms
« on: October 06, 2017, 07:39 PM »
As has been requested, I've put up a short video of the game project I've been working on (because why not?):



Version: prealpha

Features:
  • Load any map
  • Static/Dynamic terrain
  • Destructible terrain
  • BnG
  • Basic rope
  • Basic jet

Development time: 7 months

The version you see here is not up-to-date. I've also done some work on map generation.
I don't want to reveal the title yet  ::)

Looking for potential programmers/artists/content creators in the near far future (because why not?)

P.S. I'm aware about Bamboy's Asterodians project, but we have diverged in ideologies. The main difference is that Bamboy has implemented bitmap collision detection (as in W:A ?) while my project utilizes vector stuff. It's really close to pixel-perfect, while also providing better physics.
« Last Edit: October 06, 2017, 08:38 PM by Xrayez »

Offline WTF-8

Re: Yet another clone of worms
« Reply #1 on: October 06, 2017, 08:09 PM »
that rope
Hedgewars confirmed
~~~~

Offline HHC

Re: Yet another clone of worms
« Reply #2 on: October 06, 2017, 08:13 PM »
Nicely done rayez. How does the steering work? Do you use one hand for arrow keys and another to aim with mouse or??

Offline TheWalrus

Re: Yet another clone of worms
« Reply #3 on: October 06, 2017, 08:19 PM »
Features:
  • BnG
  • Basic rope
Confirmed physics already better than WMD

Offline Xrayez

Re: Yet another clone of worms
« Reply #4 on: October 06, 2017, 08:21 PM »
that rope
Hedgewars confirmed

In-game stuff is far from perfect. I've been working extensively solely on terrain object recognition and processing. A lot of work, but that's like 30% of all development investment, other stuff should be much easier to implement.

Nicely done rayez. How does the steering work? Do you use one hand for arrow keys and another to aim with mouse or??

Thanks!

The character is controlled by rolling motion. It uses friction to move around. Left/right arrows to roll, up/down arrows to change aim, just like in Worms. If it's in air, the rolling won't affect the motion, but jet is used instead. Controls are subject to change (well, most of the stuff is subject to change)

Offline Sensei

Re: Yet another clone of worms
« Reply #5 on: October 06, 2017, 09:14 PM »
As has been requested, I've put up a short video of the game project I've been working on

Thanks!

That terrain destruction reminded me on Pocket Tanks for some unknown reason..
(
)


"Much like the Matrix series,                 
the only worthwhile installation               
was released in 1999. and the ones         
called Reloaded and Revolutions              
are titles to stay away from."

Offline TheMadCharles

Re: Yet another clone of worms
« Reply #6 on: October 07, 2017, 08:31 AM »
As a Hedgewars player, I can say, that the rope is pretty much a copy-paste of code and retextured

Offline Xrayez

Re: Yet another clone of worms
« Reply #7 on: October 07, 2017, 08:35 AM »
As a Hedgewars player, I can say, that the rope is pretty much a copy-paste of code and retextured

I think the Hedgewars developers have neglected rope physics and texturing just like I have  :P
Don't worry, I'll try to make it as close as W:A rope eventually.

Offline TheKomodo

Re: Yet another clone of worms
« Reply #8 on: October 07, 2017, 10:24 AM »
Wow, apart from w2 wa and wwp, this is better than any other Worms release Team17 has made, and it's not even finished :O

Amazing Xrayez :)


https://www.tus-wa.com/files/file-1235/

"i have found STRainedGRoiN's flags and graves to be useful even for making music. now i can't even imagine creating a song without using content from this pack. 11/10"

Offline Xrayez

Re: Yet another clone of worms
« Reply #9 on: October 07, 2017, 10:36 AM »
Wow, apart from w2 wa and wwp, this is better than any other Worms release Team17 has made, and it's not even finished :O

Amazing Xrayez :)

Thanks!

I think it's crucial to understand and have experience with W:A before you can actually make something better than that. Developers at Team17 simply do not realize what makes W:A so special. They provided in-game tools that allowed community to make it grow. Having the ability to import and create maps is one of these features (I think the most important one). My dream is to resurrect the artillery genre.

Offline TheKomodo

Re: Yet another clone of worms
« Reply #10 on: October 07, 2017, 01:32 PM »
Of course when I say that, it's cuz you've obviously hit the nail on the head here with true WA fans.

It looks like the physics actually work, but different enough from WA to make it unique too :)

I also like the fact you can adjust aim & power while firing on the jetpack, that's amazing, I don't even know if other Worms games have this and don't care cuz their physics are sh*t anyway.


https://www.tus-wa.com/files/file-1235/

"i have found STRainedGRoiN's flags and graves to be useful even for making music. now i can't even imagine creating a song without using content from this pack. 11/10"