The Ultimate Site of Worms Armageddon

One-Boards => Schemes Comments => Topic started by: HHC on August 13, 2013, 11:15 PM

Title: Scheme #1085, Rowy Madness submitted by HHC
Post by: HHC on August 13, 2013, 11:15 PM
Yeyeye, it's a nice scheme, lots of fun playin it :)

A lof of the weapons suddenly work a lot different than you're used to. For better or worse.
Axe, torch and cows were removed cause absolutely useless.
Napalm and quake removed cause too powerful. Also excluded girders and nuke.

My favourite weapons:
- Mail strike & MB Bomb, nervewrecking business :)
- Petrol and flamethrower, if used well, incredibly lethal, the flames scorch a path straight through the map.
- The f4 line.

Note: retreat is 0, dyna, mine and ming vase however allow you some 10 sec (?) retreat with jp. Dropping animals or holies etc. from jp has 0 retreat, so be careful ;)

Tip: drill: JP straight above a worm, press enter to activate drill, then wait till you hit the worm and right after press space to stop drilling (or you'll kill yourself for sure ;)).

Prods are damn dangerous to use. There's probably about 1 angle from which it works without falling down or prodding over the worms' head  ;)
Title: Re: Scheme #1085, Rowy Madness submitted by HHC
Post by: philie on August 14, 2013, 11:26 PM
cool, i'm looking forward to play this.
Title: Re: Scheme #1085, Rowy Madness submitted by HHC
Post by: HHC on August 15, 2013, 12:17 AM
Last day of WO is a tourney for this phil, pretty damn late in the evening though.  :-[ (20 uhr, but it will last long).
Title: Re: Scheme #1085, Rowy Madness submitted by HHC
Post by: Lancelot on August 15, 2013, 04:34 PM
wow
Title: Re: Scheme #1085, Rowy Madness submitted by HHC
Post by: Xrayez on August 15, 2013, 10:45 PM
Yeah should be nice, add example replays too  ;)