The Ultimate Site of Worms Armageddon

One-Boards => Schemes Comments => Topic started by: Husk on November 23, 2013, 10:07 PM

Title: Scheme #116, Plopwar submitted by Warg
Post by: Husk on November 23, 2013, 10:07 PM
most of times neither me or my opponent can host, then we use hostingbuddy.... but problem is that hostingbuddy's plopwar scheme has weird settings.... like zooka weird power... can any1 fix hostingbuddy's plopwar?
Title: Re: Scheme #116, Plopwar submitted by Warg
Post by: Peja on November 23, 2013, 10:22 PM
Just add the tus to wsdb
Title: Re: Scheme #116, Plopwar submitted by Warg
Post by: Husk on November 23, 2013, 10:28 PM
hmmm but does it work with !host plopwar command?
Title: Re: Scheme #116, Plopwar submitted by Warg
Post by: Peja on November 23, 2013, 11:14 PM
host any game, then type !wsdb and the scheme and you have the plopwarscheme. then use wmdb for a plopwar map
Title: Re: Scheme #116, Plopwar submitted by Warg
Post by: Husk on November 24, 2013, 12:14 AM
hmmm or better... !host tus plopwar... could have this scheme?!??!?!?!
Title: Re: Scheme #116, Plopwar submitted by Warg
Post by: TheKomodo on January 31, 2024, 12:40 PM
Just sat here watching Ledan Vs Triad in a plopwar...

I reckon this scheme should have either manual placement, or some teleports(like Grenade Wars), and infinite LG imo, it's too wacky and impossible to plop a lot of worms without LG without moving them around multiple times to plop them.

That last part is also kind of map dependant, some maps are too easy to plop, others are damn near impossible without LG and a lot of attempts.

Great scheme, it has potential to be MUCH better with a few changes.