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One-Boards => Schemes Comments => Topic started by: Kradie on February 11, 2016, 03:20 PM

Title: Scheme #1938, W2B submitted by Kradie
Post by: Kradie on February 11, 2016, 03:20 PM
Whoever gave this a bad rating, has surely no balls to stand up and explain as to why they gave such low score.
Title: Re: Scheme #1938, W2B submitted by Kradie
Post by: VoK on February 11, 2016, 03:30 PM
pecouse we have elite , roper , wxw , bng and hyst we just dont need new schemes.
Title: Re: Scheme #1938, W2B submitted by Kradie
Post by: Sbaffo on February 11, 2016, 03:34 PM
coz it sucks
Title: Re: Scheme #1938, W2B submitted by Kradie
Post by: Kradie on February 11, 2016, 03:36 PM
pecouse we have elite , roper , wxw , bng and hyst we just dont need new schemes.
That does not excuse to neglect new content from other. 

coz it sucks
Have you tried it?
Title: Re: Scheme #1938, W2B submitted by Kradie
Post by: Peja on February 11, 2016, 03:38 PM
too lazy to read all the rules
Title: Re: Scheme #1938, W2B submitted by Kradie
Post by: spleen17 on February 11, 2016, 05:19 PM
It's a good scheme. You guys are assholes.
Title: Re: Scheme #1938, W2B submitted by Kradie
Post by: Sbaffo on February 11, 2016, 05:48 PM
It's an easier version wxw, that's what it looks, am i an asshole for giving my opinion? He asked for it, and i gave it.
Title: Re: Scheme #1938, W2B submitted by Kradie
Post by: Kradie on February 11, 2016, 06:10 PM
It's an easier version wxw, that's what it looks, am i an asshole for giving my opinion? He asked for it, and i gave it.

It's an easier version wxw, that's what it looks, am i an asshole for giving my opinion? He asked for it, and i gave it.

Sbaffo, all you said was ''It sucks''Without any detail on as to why it ''sucks''
Now you are saying it is an easier version of WxW.
 The scheme gradually becomes more difficult as players play. A map can feat up to 10 walls, the more section walls you destroy, the more walls there are to touch. Ergo the game becomes harder, with new and sometimes complex routes. The girders compensate the rise of the difficulty, it lets players patch up section walls to downgrade difficulty, as well blocking worms in sections.  So there are some strategy here.
Title: Re: Scheme #1938, W2B submitted by Kradie
Post by: spleen17 on February 11, 2016, 06:17 PM
It's an easier version wxw, that's what it looks, am i an asshole for giving my opinion? He asked for it, and i gave it.

It's not easier, it's way harder. Did you see the maps?

If your opinion is based on a 2 second glance of the scheme settings then no, no one wants to hear it.

Title: Re: Scheme #1938, W2B submitted by Kradie
Post by: Sbaffo on February 11, 2016, 06:26 PM
It's an easier version wxw, that's what it looks, am i an asshole for giving my opinion? He asked for it, and i gave it.

It's not easier, it's way harder. Did you see the maps?

If your opinion is based on a 2 second glance of the scheme settings then no, no one wants to hear it.



That may harder for you, i find it easier honestly
Title: Re: Scheme #1938, W2B submitted by Kradie
Post by: Kradie on February 11, 2016, 07:01 PM
It's an easier version wxw, that's what it looks, am i an asshole for giving my opinion? He asked for it, and i gave it.

It's not easier, it's way harder. Did you see the maps?

If your opinion is based on a 2 second glance of the scheme settings then no, no one wants to hear it.



That may harder for you, i find it easier honestly

Have you tried it yet?
Title: Re: Scheme #1938, W2B submitted by Kradie
Post by: Husk on February 12, 2016, 05:20 AM
well the amount of text makes people not want to read the rules...

just put 3 simple lines:

do this

do that

attack
Title: Re: Scheme #1938, W2B submitted by Kradie
Post by: XanKriegor on February 12, 2016, 06:30 AM
Example replay would answer all questions, eventually.
Title: Re: Scheme #1938, W2B submitted by Kradie
Post by: Kradie on February 12, 2016, 08:33 AM
I appreciate the proper feedback and I have edited the description. I hope that will suffice.
Title: Re: Scheme #1938, W2B submitted by Kradie
Post by: nabwhoo on February 12, 2016, 11:44 AM
The maps need more work, rather than churning out map after map spend time perfecting one with a better design. Be a bit more Steve Jobs, you can't get the numbers till you have a product.
Title: Re: Scheme #1938, W2B submitted by Kradie
Post by: Kradie on February 12, 2016, 11:56 AM
The maps need more work, rather than churning out map after map spend time perfecting one with a better design. Be a bit more Steve Jobs, you can't get the numbers till you have a product.

The maps are rushed I admit to that. But they are also a demonstration of what this scheme have to offer.
Title: Re: Scheme #1938, W2B submitted by Kradie
Post by: Xrayez on February 12, 2016, 03:22 PM
I was shocked when I saw a very low scheme rate. This is outrageous! I'm one of the first testers of w2b and I can honestly say that this scheme is far more fun than regular wxw, it even becomes more like roper.

Kradie, perhaps you didn't think this through by not uploading example replays as soon as you uploaded the scheme.

Damn you, haters!  :D

Btw, the scheme is not designed to replace classic schemes.
Title: Re: Scheme #1938, W2B submitted by Kradie
Post by: Sensei on February 12, 2016, 03:40 PM
Scheme would be better with undestroyable parts on sides and bottom. At least 3/4 of bottom should be unplopable.

I'm glad he choose to add chute and 2 more weapons tho. Zook only was unplayable. Scheme is great for few funners per day. Not more - not less.

EDIT: Or instead of using wkIndyMask, maybe put borders on all sides. But i guess without any plops it would be quite boring.
Title: Re: Scheme #1938, W2B submitted by Kradie
Post by: Kradie on February 12, 2016, 04:02 PM
I was shocked when I saw a very low scheme rate. This is outrageous! I'm one of the first testers of w2b and I can honestly say that this scheme is far more fun than regular wxw, it even becomes more like roper.

Kradie, perhaps you didn't think this through by not uploading example replays as soon as you uploaded the scheme.

Damn you, haters!  :D

Btw, the scheme is not designed to replace classic schemes.

Thanks buddy! Cheers ^^

I am sorry that I chose not to include a replay. I will try and upload one soon.

Scheme would be better with undestroyable parts on sides and bottom. At least 3/4 of bottom should be unplopable.

I'm glad he choose to add chute and 2 more weapons tho. Zook only was unplayable. Scheme is great for few funners per day. Not more - not less.

EDIT: Or instead of using wkIndyMask, maybe put borders on all sides. But i guess without any plops it would be quite boring.

Some maps have fat floors although borders works as well.

As Mr Rayez stated, it is not meant to replace anything. This scheme can be a lot of timeless fun if people actually gave some attention to it.
Title: Re: Scheme #1938, W2B submitted by Kradie
Post by: spleen17 on February 12, 2016, 04:25 PM
Scheme would be better with undestroyable parts on sides and bottom. At least 3/4 of bottom should be unplopable.

I'm glad he choose to add chute and 2 more weapons tho. Zook only was unplayable. Scheme is great for few funners per day. Not more - not less.

EDIT: Or instead of using wkIndyMask, maybe put borders on all sides. But i guess without any plops it would be quite boring.

If there are no plops then the game takes forever. 15-20min games is how it should be, not 35-40.
Title: Re: Scheme #1938, W2B submitted by Kradie
Post by: Kradie on February 12, 2016, 05:33 PM
Attention everyone! Replay has now been added!
Title: Re: Scheme #1938, W2B submitted by Kradie
Post by: XanKriegor on February 13, 2016, 05:31 PM
IndiMask version of first map.